{
    "changeLog": {
        "CoC7": {
            "character": "Character",
            "npc": "NPC",
            "creature": "Creature",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.inCombat": "In Combat",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.attribs.armor.value": "Armor",
            "actor.system.attribs.build.current": "Current Build",
            "actor.system.attribs.build.value": "Build",
            "actor.system.attribs.db.value": "Damage Bonus",
            "actor.system.attribs.hp.max": "Max Hit Points",
            "actor.system.attribs.hp.value": "Hit Points",
            "actor.system.attribs.lck.bonusDice": "Luck Bonus Dice",
            "actor.system.attribs.lck.value": "Luck",
            "actor.system.attribs.mov.type": "Movement Type",
            "actor.system.attribs.mov.value": "Movement Rate",
            "actor.system.attribs.mp.max": "Max Magic Points",
            "actor.system.attribs.mp.value": "Magic Points",
            "actor.system.attribs.san.bonusDice": "Sanity Bonus Dice",
            "actor.system.attribs.san.dailyLoss": "Daily Sanity Loss",
            "actor.system.attribs.san.max": "Max Sanity",
            "actor.system.attribs.san.value": "Sanity",
            "actor.system.characteristics.app.bonusDice": "Appearance Bonus Dice",
            "actor.system.characteristics.app.tempValue": "Temporary Appearance",
            "actor.system.characteristics.app.value": "Appearance",
            "actor.system.characteristics.con.bonusDice": "Constitution Bonus Dice",
            "actor.system.characteristics.con.tempValue": "Temporary Constitution",
            "actor.system.characteristics.con.value": "Constitution",
            "actor.system.characteristics.dex.bonusDice": "Dexterity Bonus Dice",
            "actor.system.characteristics.dex.tempValue": "Temporary Dexterity",
            "actor.system.characteristics.dex.value": "Dexterity",
            "actor.system.characteristics.edu.bonusDice": "Education Bonus Dice",
            "actor.system.characteristics.edu.tempValue": "Temporary Education",
            "actor.system.characteristics.edu.value": "Education",
            "actor.system.characteristics.int.bonusDice": "Intelligence Bonus Dice",
            "actor.system.characteristics.int.tempValue": "Temporary Intelligence",
            "actor.system.characteristics.int.value": "Intelligence",
            "actor.system.characteristics.pow.bonusDice": "Power Bonus Dice",
            "actor.system.characteristics.pow.tempValue": "Temporary Power",
            "actor.system.characteristics.pow.value": "Power",
            "actor.system.characteristics.siz.bonusDice": "Size Bonus Dice",
            "actor.system.characteristics.siz.tempValue": "Temporary Size",
            "actor.system.characteristics.siz.value": "Size",
            "actor.system.characteristics.str.bonusDice": "Strength Bonus Dice",
            "actor.system.characteristics.str.tempValue": "Temporary Strength",
            "actor.system.characteristics.str.value": "Strength",
            "actor.system.conditions.criticalWounds.value": "Critical Wounds",
            "actor.system.conditions.dead.value": "Dead",
            "actor.system.conditions.dying.value": "Dying",
            "actor.system.conditions.indefInsane.value": "Indefinitely Insane",
            "actor.system.conditions.prone.value": "Prone",
            "actor.system.conditions.tempoInsane.value": "Temporarily Insane",
            "actor.system.conditions.unconscious.value": "Unconscious",
            "actor.system.development.archetype": "Development Archetype",
            "actor.system.development.experiencePackage": "Development Experience Package",
            "actor.system.development.occupation": "Development Occupation",
            "actor.system.development.personal": "Development Personal",
            "actor.system.indefiniteInsanityLevel.max": "Max Indefinite Insanity",
            "actor.system.indefiniteInsanityLevel.value": "Indefinite Insanity",
            "actor.system.infos.age": "Age",
            "actor.system.infos.archetype": "Archetype",
            "actor.system.infos.birthplace": "Birthplace",
            "actor.system.infos.occupation": "Occupation",
            "actor.system.infos.organization": "Organization",
            "actor.system.infos.playername": "Player Name",
            "actor.system.infos.residence": "Residence",
            "actor.system.infos.sex": "Sex",
            "actor.system.infos.type": "Creature Type",
            "actor.system.monetary.assets": "Assets",
            "actor.system.monetary.assetsDetails": "Assets Details",
            "actor.system.monetary.cash": "Cash",
            "actor.system.monetary.spent": "Cash Spent",
            "actor.system.monetary.spendingLevel": "Spending Level",
            "actor.system.special.attacksPerRound": "Attacks Per Round",
            "actor.system.special.attribs.move.primary.enabled": "Primary Movement Enabled",
            "actor.system.special.attribs.move.primary.type": "Primary Movement Type",
            "actor.system.special.attribs.move.primary.value": "Primary Movement",
            "actor.system.special.attribs.move.secondary.enabled": "Secondary Movement Enabled",
            "actor.system.special.attribs.move.secondary.type": "Secondary Movement Type",
            "actor.system.special.attribs.move.secondary.value": "Secondary Movement",
            "actor.system.special.sanLoss.checkFailled": "Sanity Loss (Failed)",
            "actor.system.special.sanLoss.checkPassed": "Sanity Loss (Passed)",
            "item.name": "Item Name",
            "item.system.adjustments.archetype": "Skill Archetype Points",
            "item.system.adjustments.experience": "Skill Experience",
            "item.system.adjustments.experiencePackage": "Skill Experience Package",
            "item.system.adjustments.occupation": "Skill Occupation Points",
            "item.system.adjustments.personal": "Skill Personal Points",
            "item.system.ammo": "Ammo",
            "item.system.base": "Skill Base",
            "item.system.quantity": "Quantity",
            "item.system.value": "Skill Value",
            "item.system.weight": "Weight",
            "token.disposition": "Disposition",
            "token.elevation": "Elevation",
            "token.name": "Token Name",
            "token.rotation": "Rotation",
            "token.sight.angle": "Sight Angle",
            "token.sight.attenuation": "Sight Attenuation",
            "token.sight.brightness": "Sight Brightness",
            "token.sight.color": "Sight Color",
            "token.sight.contrast": "Sight Contrast",
            "token.sight.enabled": "Sight Enabled",
            "token.sight.range": "Sight Range",
            "token.sight.saturation": "Sight Saturation",
            "token.sight.visionMode": "Vision Mode"
        }
    }
}
