{
    "changeLog": {
        "archmage": {
            "character": "Character",
            "npc": "NPC",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.flags.dnd5e.initiativeAlert": "Initiative Alert Feat",
            "actor.flags.dnd5e.initiativeAdv": "Advantage on Initiative",
            "actor.inCombat": "In Combat",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.abilities.cha.dmg": "Charisma Damage",
            "actor.system.abilities.cha.lvl": "Charisma Level",
            "actor.system.abilities.cha.min": "Min Charisma",
            "actor.system.abilities.cha.mod": "Charisma Modifier",
            "actor.system.abilities.cha.value": "Charisma Score",
            "actor.system.abilities.con.dmg": "Constitution Damage",
            "actor.system.abilities.con.lvl": "Constitution Level",
            "actor.system.abilities.con.min": "Min Constitution",
            "actor.system.abilities.con.mod": "Constitution Modifier",
            "actor.system.abilities.con.value": "Constitution Score",
            "actor.system.abilities.dex.dmg": "Dexterity Damage",
            "actor.system.abilities.dex.lvl": "Dexterity Level",
            "actor.system.abilities.dex.min": "Min Dexterity",
            "actor.system.abilities.dex.mod": "Dexterity Modifier",
            "actor.system.abilities.dex.value": "Dexterity Score",
            "actor.system.abilities.int.dmg": "Intelligence Damage",
            "actor.system.abilities.int.lvl": "Intelligence Level",
            "actor.system.abilities.int.min": "Min Intelligence",
            "actor.system.abilities.int.mod": "Intelligence Modifier",
            "actor.system.abilities.int.value": "Intelligence Score",
            "actor.system.abilities.str.dmg": "Strength Damage",
            "actor.system.abilities.str.lvl": "Strength Level",
            "actor.system.abilities.str.min": "Min Strength",
            "actor.system.abilities.str.mod": "Strength Modifier",
            "actor.system.abilities.str.value": "Strength Score",
            "actor.system.abilities.wis.dmg": "Wisdom Damage",
            "actor.system.abilities.wis.lvl": "Wisdom Level",
            "actor.system.abilities.wis.min": "Min Wisdom",
            "actor.system.abilities.wis.mod": "Wisdom Modifier",
            "actor.system.abilities.wis.value": "Wisdom Score",
            "actor.system.attributes.ac.base": "Base AC",
            "actor.system.attributes.ac.mod": "AC Modifier",
            "actor.system.attributes.ac.value": "AC",
            "actor.system.attributes.attack.arcane.bonus": "Arcane Attack Bonus",
            "actor.system.attributes.attack.divine.bonus": "Divine Attack Bonus",
            "actor.system.attributes.attack.melee.bonus": "Melee Attack Bonus",
            "actor.system.attributes.attack.ranged.bonus": "Ranged Attack Bonus",
            "actor.system.attributes.attackMod.value": "Attack Modifier",
            "actor.system.attributes.critMod.atk.value": "Critical Modifier (Attack)",
            "actor.system.attributes.critMod.def.value": "Critical Modifier (Defense)",
            "actor.system.attributes.disengage": "Disengage",
            "actor.system.attributes.disengageBonus": "Disengage Bonus",
            "actor.system.attributes.escalation.value": "Escalation",
            "actor.system.attributes.hp.automatic": "Automatic HP",
            "actor.system.attributes.hp.base": "Base HP",
            "actor.system.attributes.hp.max": "Max HP",
            "actor.system.attributes.hp.min": "Min HP",
            "actor.system.attributes.hp.temp": "Current Temp HP",
            "actor.system.attributes.hp.tempmax": "Max Temp HP",
            "actor.system.attributes.hp.value": "Current HP",
            "actor.system.attributes.init.mod": "Initiative Modifier",
            "actor.system.attributes.init.value": "Initiative",
            "actor.system.attributes.level.max": "Max Level",
            "actor.system.attributes.level.min": "Min Level",
            "actor.system.attributes.level.value": "Level",
            "actor.system.attributes.md.base": "Base MD",
            "actor.system.attributes.md.min": "Min MD",
            "actor.system.attributes.md.value": "Current MD",
            "actor.system.attributes.pd.base": "Base PD",
            "actor.system.attributes.pd.min": "Min PD",
            "actor.system.attributes.pd.value": "Current PD",
            "actor.system.attributes.recoveries.automatic": "Automatic Recoveries",
            "actor.system.attributes.recoveries.avg": "Average Recoveries",
            "actor.system.attributes.recoveries.base": "Base Recoveries",
            "actor.system.attributes.recoveries.dice": "Recovery Dice",
            "actor.system.attributes.recoveries.formula": "Recoveries Formula",
            "actor.system.attributes.recoveries.max": "Max Recoveries",
            "actor.system.attributes.recoveries.value": "Current Recoveries",
            "actor.system.attributes.saves.bonus": "Save Bonus",
            "actor.system.attributes.saves.deathFails.max": "Max Failed Death Saves",
            "actor.system.attributes.saves.deathFails.value": "Current Failed Death Saves",
            "actor.system.attributes.saves.disengageBonus": "Save Disengage Bonus",
            "actor.system.attributes.saves.lastGaspFails.max": "Max Failed Last Gasp Saves",
            "actor.system.attributes.saves.lastGaspFails.value": "Current Failed Last Gasp Saves",
            "actor.system.attributes.standardBonuses.value": "Standard Bonus",
            "actor.system.attributes.weapon.jab.dice": "Jab Dice",
            "actor.system.attributes.weapon.kick.dice": "Kick Dice",
            "actor.system.attributes.weapon.melee.dice": "Melee Dice",
            "actor.system.attributes.weapon.punch.dice": "Punch Dice",
            "actor.system.attributes.weapon.ranged.dice": "Ranged Dice",
            "actor.system.backgrounds.bg1.bonus.value": "Background 1 Bonus",
            "actor.system.backgrounds.bg1.isActive.value": "Background 1 Active",
            "actor.system.backgrounds.bg1.name.value": "Background 1 Name",
            "actor.system.backgrounds.bg2.bonus.value": "Background 2 Bonus",
            "actor.system.backgrounds.bg2.isActive.value": "Background 2 Active",
            "actor.system.backgrounds.bg2.name.value": "Background 2 Name",
            "actor.system.backgrounds.bg3.bonus.value": "Background 3 Bonus",
            "actor.system.backgrounds.bg3.isActive.value": "Backgroundn 3 Active",
            "actor.system.backgrounds.bg3.name.value": "Background 3 Name",
            "actor.system.backgrounds.bg4.bonus.value": "Background 4 Bonus",
            "actor.system.backgrounds.bg4.isActive.value": "Background 4 Active",
            "actor.system.backgrounds.bg4.name.value": "Background 4 Name",
            "actor.system.backgrounds.bg5.bonus.value": "Background 5 Bonus",
            "actor.system.backgrounds.bg5.isActive.value": "Background 5 Active",
            "actor.system.backgrounds.bg5.name.value": "Background 5 Name",
            "actor.system.backgrounds.bg6.bonus.value": "Background 6 Bonus",
            "actor.system.backgrounds.bg6.isActive.value": "Background 6 Active",
            "actor.system.backgrounds.bg6.name.value": "Background 6 Name",
            "actor.system.backgrounds.bg7.bonus.value": "Background 7 Bonus",
            "actor.system.backgrounds.bg7.isActive.value": "Background 7 Active",
            "actor.system.backgrounds.bg7.name.value": "Background 7 Name",
            "actor.system.backgrounds.bg8.bonus.value": "Background 8 Bonus",
            "actor.system.backgrounds.bg8.isActive.value": "Background 8 Active",
            "actor.system.backgrounds.bg8.name.value": "Background 8 Name",
            "actor.system.coins.copper.value": "Copper",
            "actor.system.coins.gold.value": "Gold",
            "actor.system.coins.platinum.value": "Platinum",
            "actor.system.coins.silver.value": "Silver",
            "actor.system.details.class.value": "Class",
            "actor.system.details.level.max": "Max Level",
            "actor.system.details.level.min": "Min Level",
            "actor.system.details.level.value": "Level",
            "actor.system.details.out.value": "One Unique Thing",
            "actor.system.details.race.value": "Race",
            "actor.system.icons.i1.bonus.value": "Icon 1 Bonus",
            "actor.system.icons.i1.isActive.value": "Icon 1 Active",
            "actor.system.icons.i1.name.value": "Icon 1 Name",
            "actor.system.icons.i1.relationship.value": "Icon 1 Relationship",
            "actor.system.icons.i2.bonus.value": "Icon 2 Bonus",
            "actor.system.icons.i2.isActive.value": "Icon 2 Active",
            "actor.system.icons.i2.name.value": "Icon 2 Name",
            "actor.system.icons.i2.relationship.value": "Icon 2 Relationship",
            "actor.system.icons.i3.bonus.value": "Icon 3 Bonus",
            "actor.system.icons.i3.isActive.value": "Icon 3 Active",
            "actor.system.icons.i3.name.value": "Icon 3 Name",
            "actor.system.icons.i3.relationship.value": "Icon 3 Relationship",
            "actor.system.icons.i4.bonus.value": "Icon 4 Bonus",
            "actor.system.icons.i4.isActive.value": "Icon 4 Active",
            "actor.system.icons.i4.name.value": "Icon 4 Name",
            "actor.system.icons.i4.relationship.value": "Icon 4 Relationship",
            "actor.system.icons.i5.bonus.value": "Icon 5 Bonus",
            "actor.system.icons.i5.isActive.value": "Icon 5 Active",
            "actor.system.icons.i5.name.value": "Icon 5 Name",
            "actor.system.icons.i5.relationship.value": "Icon 5 Relationship",
            "actor.system.incrementals.abilMultiplier": "Incremental Advance Ability Multiplier",
            "actor.system.incrementals.abilityScoreBonus": "Incremental Advance Ability Score Bonus",
            "actor.system.incrementals.extraMagicItem": "Incremental Advance Magic Item",
            "actor.system.incrementals.feat": "Incremental Advanced Feat",
            "actor.system.incrementals.hp": "Incremental Advance Hit Points",
            "actor.system.incrementals.iconRelationshipPoint": "Incremental Advance Icon Relationship Point",
            "actor.system.incrementals.powerSpell1": "Incremental Advance Power/Spell 1",
            "actor.system.incrementals.powerSpell2": "Incremental Advance Power/Spell 2",
            "actor.system.incrementals.powerSpell3": "Incremental Advance Power/Spell 3",
            "actor.system.incrementals.powerSpell4": "Incremental Advance Power/Spell 4",
            "actor.system.incrementals.recovery": "Incremental Advance Recovery",
            "actor.system.incrementals.skillInitiative": "Incremental Advance Skill Initiative",
            "actor.system.incrementals.skills": "Incremental Advance Skills",
            "actor.system.incrementals.talent": "Incremental Advance Talent",
            "actor.system.resources.perCombat.commandsPoints.current": "Current Command Points",
            "actor.system.resources.perCombat.commandsPoints.enabled": "Command Points Enabled",
            "actor.system.resources.perCombat.focus.current": "Current Focus",
            "actor.system.resources.perCombat.focus.enabled": "Focus Enabled",
            "actor.system.resources.perCombat.momentum.current": "Current Momentum",
            "actor.system.resources.perCombat.momentum.enabled": "Momentum Enabled",
            "actor.system.resources.perCombat.rhythm.current": "Current Rhythm",
            "actor.system.resources.perCombat.rhythm.default": "Default Rhythm",
            "actor.system.resources.perCombat.rhythm.enabled": "Rhythm Enabled",
            "actor.system.resources.perCombat.rhythm.secondEdition": "Rhythm Second Edition",
            "actor.system.resources.spendable.custom1.current": "Current Resource 1",
            "actor.system.resources.spendable.custom1.enabled": "Resource 1 Enabled",
            "actor.system.resources.spendable.custom1.label": "Resource 1 Label",
            "actor.system.resources.spendable.custom1.max": "Max Resource 1",
            "actor.system.resources.spendable.custom1.rest": "Resource 1 On Rest",
            "actor.system.resources.spendable.custom2.current": "Current Resource 2",
            "actor.system.resources.spendable.custom2.enabled": "Resource 2 Enabled",
            "actor.system.resources.spendable.custom2.label": "Resource 2 Label",
            "actor.system.resources.spendable.custom2.max": "Max Resource 2",
            "actor.system.resources.spendable.custom2.rest": "Resource 2 On Rest",
            "actor.system.resources.spendable.custom3.current": "Current Resource 3",
            "actor.system.resources.spendable.custom3.enabled": "Resource 3 Enabled",
            "actor.system.resources.spendable.custom3.label": "Resource 3 Label",
            "actor.system.resources.spendable.custom3.max": "Max Resource 3",
            "actor.system.resources.spendable.custom3.rest": "Resource 3 On Rest",
            "actor.system.resources.spendable.custom4.current": "Current Resource 4",
            "actor.system.resources.spendable.custom4.enabled": "Resource 4 Enabled",
            "actor.system.resources.spendable.custom4.label": "Resource 4 Label",
            "actor.system.resources.spendable.custom4.max": "Max Resource 4",
            "actor.system.resources.spendable.custom4.rest": "Resource 4 On Rest",
            "actor.system.resources.spendable.custom5.current": "Current Resource 5",
            "actor.system.resources.spendable.custom5.enabled": "Resource 5 Enabled",
            "actor.system.resources.spendable.custom5.label": "Resource 5 Label",
            "actor.system.resources.spendable.custom5.max": "Max Resource 5",
            "actor.system.resources.spendable.custom5.rest": "Resource 5 On Rest",
            "actor.system.resources.spendable.custom6.current": "Current Resource 6",
            "actor.system.resources.spendable.custom6.enabled": "Resource 6 Enabled",
            "actor.system.resources.spendable.custom6.label": "Resource 6 Label",
            "actor.system.resources.spendable.custom6.max": "Max Resource 6",
            "actor.system.resources.spendable.custom6.rest": "Resource 6 On Rest",
            "actor.system.resources.spendable.custom7.current": "Current Resource 7",
            "actor.system.resources.spendable.custom7.enabled": "Resource 7 Enabled",
            "actor.system.resources.spendable.custom7.label": "Resource 7 Label",
            "actor.system.resources.spendable.custom7.max": "Max Resource 7",
            "actor.system.resources.spendable.custom7.rest": "Resource 7 On Rest",
            "actor.system.resources.spendable.custom8.current": "Current Resource 8",
            "actor.system.resources.spendable.custom8.enabled": "Resource 8 Enabled",
            "actor.system.resources.spendable.custom8.label": "Resource 8 Label",
            "actor.system.resources.spendable.custom8.max": "Max Resource 8",
            "actor.system.resources.spendable.custom8.rest": "Resource 8 On Rest",
            "actor.system.resources.spendable.custom9.current": "Current Resource 9",
            "actor.system.resources.spendable.custom9.enabled": "Resource 9 Enabled",
            "actor.system.resources.spendable.custom9.label": "Resource 9 Label",
            "actor.system.resources.spendable.custom9.max": "Max Resource 9",
            "actor.system.resources.spendable.custom9.rest": "Resource 9 On Rest",
            "actor.system.resources.spendable.ki.current": "Current Ki",
            "actor.system.resources.spendable.ki.enabled": "Ki Enabled",
            "actor.system.resources.spendable.ki.max": "Max Ki",
            "actor.system.tier": "Tier",
            "actor.system.tierMult": "Multiclass Tier",
            "item.name": "Item Name",
            "item.system.attributes.ac.bonus": "AC Bonus",
            "item.system.attributes.attack.arcane.bonus": "Arcane Attack Bonus",
            "item.system.attributes.attack.divine.bonus": "Divine Attack Bonus",
            "item.system.attributes.attack.melee.bonus": "Melee Attack Bonus",
            "item.system.attributes.attack.ranged.bonus": "Ranged Attack Bonus",
            "item.system.attributes.chackra": "Chakra Slot",
            "item.system.attributes.disengage.bonus": "Disengage Bonus",
            "item.system.attributes.hp.bonus": "HP Bonus",
            "item.system.attributes.md.bonus": "MD Bonus",
            "item.system.attributes.pd.bonus": "PD Bonus",
            "item.system.attributes.recoveries.bonus": "Recoveries Bonus",
            "item.system.attributes.save.bonus": "Save Bonus",
            "item.system.attributes.save.threshold": "Save Bonus HP Threshold",
            "item.system.isActive": "Item Active",
            "item.system.maxQuantity.value": "Max Uses",
            "item.system.powerUsage.value": "Power Usage",
            "item.system.quantity.value": "Uses",
            "item.system.recharge.value": "Recharge",
            "item.system.rechargeAttempts.value": "Recharge Attempts",
            "token.disposition": "Disposition",
            "token.elevation": "Elevation",
            "token.name": "Token Name",
            "token.rotation": "Rotation",
            "token.sight.angle": "Sight Angle",
            "token.sight.attenuation": "Sight Attenuation",
            "token.sight.brightness": "Sight Brightness",
            "token.sight.color": "Sight Color",
            "token.sight.contrast": "Sight Contrast",
            "token.sight.enabled": "Sight Enabled",
            "token.sight.range": "Sight Range",
            "token.sight.saturation": "Sight Saturation",
            "token.sight.visionMode": "Vision Mode"
        }
    }
}
