{
    "changeLog": {
        "dnd5e": {
            "character": "Character",
            "npc": "NPC",
            "vehicle": "Vehicle",
            "group": "Group",
            "encounter": "Encounter",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.flags.dnd5e.diamondSoul": "Diamond Soul",
            "actor.flags.dnd5e.elvenAccuracy": "Elven Accuracy",
            "actor.flags.dnd5e.enhancedDualWielding": "Enhanced Dual Wielding",
            "actor.flags.dnd5e.halflingLucky": "Halfling Lucky",
            "actor.flags.dnd5e.initiativeAlert": "Alert Feat",
            "actor.flags.dnd5e.initiativeAdv": "Advantage on Initiative",
            "actor.flags.dnd5e.jackOfAllTrades": "Jack of All Trades",
            "actor.flags.dnd5e.observantFeat": "Observant Feat",
            "actor.flags.dnd5e.powerfulBuild": "Powerful Build",
            "actor.flags.dnd5e.reliableTalent": "Reliable Talent",
            "actor.flags.dnd5e.remarkableAthlete": "Remarkable Athlete",
            "actor.flags.dnd5e.tavernBrawlerFeat": "Tavern Brawler Feat",
            "actor.flags.dnd5e.weaponCriticalThreshold": "Weapon Critical Threshold",
            "actor.flags.dnd5e.spellCriticalThreshold": "Spell Critical Threshold",
            "actor.flags.dnd5e.meleeCriticalDamageDice": "Melee Critical Damage Dice",
            "actor.inCombat": "In Combat",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.abilities.cha.bonuses.check": "Charisma Check Bonus",
            "actor.system.abilities.cha.bonuses.save": "Charisma Saving Throw Bonus",
            "actor.system.abilities.cha.checkBonus": "Charisma Total Check Bonus",
            "actor.system.abilities.cha.max": "Max Charisma",
            "actor.system.abilities.cha.saveBonus": "Charisma Total Saving Throw Bonus",
            "actor.system.abilities.cha.proficient": "Charisma Proficiency",
            "actor.system.abilities.cha.value": "Charisma Score",
            "actor.system.abilities.con.bonuses.check": "Constitution Check Bonus",
            "actor.system.abilities.con.bonuses.save": "Constitution Saving Throw Bonus",
            "actor.system.abilities.con.checkBonus": "Constitution Total Check Bonus",
            "actor.system.abilities.con.max": "Max Constitution",
            "actor.system.abilities.con.saveBonus": "Constitution Total Saving Throw Bonus",
            "actor.system.abilities.con.proficient": "Constitution Proficiency",
            "actor.system.abilities.con.value": "Constitution Score",
            "actor.system.abilities.dex.bonuses.check": "Dexterity Check Bonus",
            "actor.system.abilities.dex.bonuses.save": "Dexterity Saving Throw Bonus",
            "actor.system.abilities.dex.checkBonus": "Dexterity Total Check Bonus",
            "actor.system.abilities.dex.max": "Max Dexterity",
            "actor.system.abilities.dex.saveBonus": "Dexterity Total Saving Throw Bonus",
            "actor.system.abilities.dex.proficient": "Dexterity Proficiency",
            "actor.system.abilities.dex.value": "Dexterity Score",
            "actor.system.abilities.hon.bonuses.check": "Honor Check Bonus",
            "actor.system.abilities.hon.bonuses.save": "Honor Saving Throw Bonus",
            "actor.system.abilities.hon.checkBonus": "Honor Total Check Bonus",
            "actor.system.abilities.hon.max": "Max Honor",
            "actor.system.abilities.hon.saveBonus": "Honor Total Saving Throw Bonus",
            "actor.system.abilities.hon.proficient": "Honor Proficiency",
            "actor.system.abilities.hon.value": "Honor Score",
            "actor.system.abilities.int.bonuses.check": "Intelligence Check Bonus",
            "actor.system.abilities.int.bonuses.save": "Intelligence Saving Throw Bonus",
            "actor.system.abilities.int.checkBonus": "Intelligence Total Check Bonus",
            "actor.system.abilities.int.max": "Max Intelligence",
            "actor.system.abilities.int.saveBonus": "Intelligence Total Saving Throw Bonus",
            "actor.system.abilities.int.proficient": "Intelligence Proficiency",
            "actor.system.abilities.int.value": "Intelligence Score",
            "actor.system.abilities.san.bonuses.check": "Sainty Check Bonus",
            "actor.system.abilities.san.bonuses.save": "Sanity Saving Throw Bonus",
            "actor.system.abilities.san.checkBonus": "Sanity Total Check Bonus",
            "actor.system.abilities.san.max": "Max Sanity",
            "actor.system.abilities.san.saveBonus": "Sanity Total Saving Throw Bonus",
            "actor.system.abilities.san.proficient": "Sanity Proficiency",
            "actor.system.abilities.san.value": "Sanity Score",
            "actor.system.abilities.str.bonuses.check": "Strength Check Bonus",
            "actor.system.abilities.str.bonuses.save": "Strength Saving Throw Bonus",
            "actor.system.abilities.str.checkBonus": "Strength Total Check Bonus",
            "actor.system.abilities.str.max": "Max Strength",
            "actor.system.abilities.str.saveBonus": "Strength Total Saving Throw Bonus",
            "actor.system.abilities.str.proficient": "Strength Proficiency",
            "actor.system.abilities.str.value": "Strength Score",
            "actor.system.abilities.wis.bonuses.check": "Wisdom Check Bonus",
            "actor.system.abilities.wis.bonuses.save": "Wisdom Saving Throw Bonus",
            "actor.system.abilities.wis.checkBonus": "Wisdom Total Check Bonus",
            "actor.system.abilities.wis.max": "Max Wisdom",
            "actor.system.abilities.wis.saveBonus": "SWisdom Total Saving Throw Bonus",
            "actor.system.abilities.wis.proficient": "Wisdom Proficiency",
            "actor.system.abilities.wis.value": "Wisdom Score",
            "actor.system.attributes.ac.calc": "AC Calculation",
            "actor.system.attributes.ac.cover": "AC Cover",
            "actor.system.attributes.ac.flat": "AC Flat",
            "actor.system.attributes.ac.shield": "AC Shield",
            "actor.system.attributes.concentration.ability": "Concentration Ability",
            "actor.system.attributes.concentration.bonuses.save": "Concentration Save Bonus",
            "actor.system.attributes.concentration.limit": "Concentration Limit",
            "actor.system.attributes.death.success": "Successful Death Saves",
            "actor.system.attributes.death.failure": "Failed Death Saves",
            "actor.system.attributes.encumbrance.value": "Current Encumbrance",
            "actor.system.attributes.encumbrance.max": "Max Encumbrance",
            "actor.system.attributes.encumbrance.pct": "Encumbrance %",
            "actor.system.attributes.encumbrance.encumbered": "Encumbered",
            "actor.system.attributes.exhaustion": "Exhaustion",
            "actor.system.attributes.hd": "Hit Dice",
            "actor.system.attributes.hp.bonuses.level": "Per-Level HP Bonus",
            "actor.system.attributes.hp.bonuses.overall": "Overall HP Bonus",
            "actor.system.attributes.hp.damage": "HP Damage Taken",
            "actor.system.attributes.hp.effectiveMax": "Effective Max HP",
            "actor.system.attributes.hp.value": "Current HP",
            "actor.system.attributes.hp.max": "Max HP",
            "actor.system.attributes.hp.pct": "HP %",
            "actor.system.attributes.hp.temp": "Temp HP",
            "actor.system.attributes.hp.tempmax": "Max Temp HP",
            "actor.system.attributes.init.ability": "Initiative Ability",
            "actor.system.attributes.init.bonus": "Initiative Bonus",
            "actor.system.attributes.init.mod": "Initiative Modifier",
            "actor.system.attributes.init.score": "Initiative Score",
            "actor.system.attributes.init.total": "Initiative Total",
            "actor.system.attributes.inspiration": "Inspiration",
            "actor.system.attributes.loyalty.value": "Loyalty",
            "actor.system.attributes.movement.burrow": "Burrow Speed",
            "actor.system.attributes.movement.climb": "Climb Speed",
            "actor.system.attributes.movement.fly": "Fly Speed",
            "actor.system.attributes.movement.hover": "Hover",
            "actor.system.attributes.movement.swim": "Swim Speed",
            "actor.system.attributes.movement.units": "Movement Units",
            "actor.system.attributes.movement.walk": "Walk Speed",
            "actor.system.attributes.prof": "Proficiency",
            "actor.system.attributes.senses.blindsight": "Blindsight",
            "actor.system.attributes.senses.darkvision": "Darkvision",
            "actor.system.attributes.senses.ranges.blindsight": "Blindsight",
            "actor.system.attributes.senses.ranges.darkvision": "Darkvision",
            "actor.system.attributes.senses.ranges.tremorsense": "Tremorsense",
            "actor.system.attributes.senses.ranges.truesight": "Truesight",
            "actor.system.attributes.senses.special": "Special Senses",
            "actor.system.attributes.senses.tremorsense": "Tremorsense",
            "actor.system.attributes.senses.truesight": "Truesight",
            "actor.system.attributes.senses.units": "Senses Units",
            "actor.system.attributes.spellcasting": "Spellcasting Ability",
            "actor.system.attributes.spelldc": "Spellcasting DC",
            "actor.system.attributes.spellmod": "Spellcasting Modifier",
            "actor.system.attunement.max": "Max Attunement",
            "actor.system.attunement.value": "Current Attunement",
            "actor.system.bastion.description": "Bastion Description",
            "actor.system.bastion.name": "Bastion Name",
            "actor.system.bonuses.abilities.check": "Global Ability Check Bonus",
            "actor.system.bonuses.abilities.save": "Global Saving Throw Bonus",
            "actor.system.bonuses.abilities.skill": "Global Skill Bonus",
            "actor.system.bonuses.msak.attack": "Melee Spell Attack Bonus",
            "actor.system.bonuses.msak.damage": "Melee Spell Damage Bonus",
            "actor.system.bonuses.mwak.attack": "Melee Weapon Attack Bonus",
            "actor.system.bonuses.mwak.damage": "Melee Weapon Damage Bonus",
            "actor.system.bonuses.rsak.attack": "Ranged Spell Attack Bonus",
            "actor.system.bonuses.rsak.damage": "Ranged Spell Damage Bonus",
            "actor.system.bonuses.rwak.attack": "Ranged Weapon Attack Bonus",
            "actor.system.bonuses.rwak.damage": "Ranged Weapon Damage Bonus",
            "actor.system.bonuses.spell.dc": "Global Spell DC Bonus",
            "actor.system.currency.cp": "Copper",
            "actor.system.currency.ep": "Electrum",
            "actor.system.currency.gp": "Gold",
            "actor.system.currency.pp": "Platinum",
            "actor.system.currency.sp": "Silver",
            "actor.system.details.age": "Age",
            "actor.system.details.alignment": "Alignment",
            "actor.system.details.appearance": "Appearance",
            "actor.system.details.biography.value": "Biography",
            "actor.system.details.bond": "Bond",
            "actor.system.details.eyes": "Eyes",
            "actor.system.details.faith": "Faith",
            "actor.system.details.flaw": "Flaw",
            "actor.system.details.gender": "Gender",
            "actor.system.details.hair": "Hair",
            "actor.system.details.height": "Height",
            "actor.system.details.ideal": "Ideal",
            "actor.system.details.level": "Level",
            "actor.system.details.originalClass": "Original Class",
            "actor.system.details.race": "Race",
            "actor.system.details.type.custom": "Creature Custom Type",
            "actor.system.details.type.subtype": "Creature Subtype",
            "actor.system.details.type.value": "Creature Type",
            "actor.system.details.skin": "Skin",
            "actor.system.details.trait": "Trait",
            "actor.system.details.weight": "Weight",
            "actor.system.details.xp.max": "Max Experience",
            "actor.system.details.xp.value": "Current Experience",
            "actor.system.resources.lair.value": "Uses Lair Action",
            "actor.system.resources.lair.initiative": "Lair Action Initiative",
            "actor.system.resources.legact.value": "Current Legendary Actions",
            "actor.system.resources.legact.max": "Max Legendary Actions",
            "actor.system.resources.legres.value": "Current Legendary Resistances",
            "actor.system.resources.legres.max": "Max Legendary Resistances",
            "actor.system.resources.primary.max": "Max Primary Resource",
            "actor.system.resources.primary.value": "Current Primary Resource",
            "actor.system.resources.secondary.max": "Max Secondary Resource",
            "actor.system.resources.secondary.value": "Current Secondary Resource",
            "actor.system.resources.tertiary.max": "Max Tertiary Resource",
            "actor.system.resources.tertiary.value": "Current Tertiary Resource",
            "actor.system.skills.acr.ability": "Acrobatics Ability",
            "actor.system.skills.acr.bonus": "Acrobatics Bonus",
            "actor.system.skills.acr.bonuses.check": "Acrobatics Check Bonus",
            "actor.system.skills.acr.bonuses.passive": "Acrobatics Passive Bonus",
            "actor.system.skills.acr.value": "Acrobatics Proficiency",
            "actor.system.skills.ani.ability": "Animal Handling Ability",
            "actor.system.skills.ani.bonus": "Animal Handling Bonus",
            "actor.system.skills.ani.bonuses.check": "Animal Handling Check Bonus",
            "actor.system.skills.ani.bonuses.passive": "Animal Handling Passive Bonus",
            "actor.system.skills.ani.value": "Animal Handling Proficiency",
            "actor.system.skills.arc.ability": "Arcane Ability",
            "actor.system.skills.arc.bonus": "Arcane Bonus",
            "actor.system.skills.arc.bonuses.check": "Arcane Check Bonus",
            "actor.system.skills.arc.bonuses.passive": "Arcane Passive Bonus",
            "actor.system.skills.arc.value": "Arcane Proficiencyv",
            "actor.system.skills.ath.ability": "Athletics Ability",
            "actor.system.skills.ath.bonus": "Athletics Bonus",
            "actor.system.skills.ath.bonuses.check": "Athletics Check Bonus",
            "actor.system.skills.ath.bonuses.passive": "Athletics Passive Bonus",
            "actor.system.skills.ath.value": "Athletics Proficiency",
            "actor.system.skills.dec.ability": "Deception Ability",
            "actor.system.skills.dec.bonus": "Deception Bonus",
            "actor.system.skills.dec.bonuses.check": "Deception Check Bonus",
            "actor.system.skills.dec.bonuses.passive": "Deception Passive Bonus",
            "actor.system.skills.dec.value": "Deception Proficiency",
            "actor.system.skills.his.ability": "History Ability",
            "actor.system.skills.his.bonus": "History Bonus",
            "actor.system.skills.his.bonuses.check": "History Check Bonus",
            "actor.system.skills.his.bonuses.passive": "History Passive Bonus",
            "actor.system.skills.his.value": "History Proficiency",
            "actor.system.skills.ins.ability": "Insight Ability",
            "actor.system.skills.ins.bonus": "Insight Bonus",
            "actor.system.skills.ins.bonuses.check": "Insight Check Bonus",
            "actor.system.skills.ins.bonuses.passive": "Insight Passive Bonus",
            "actor.system.skills.ins.value": "Insight Proficiency",
            "actor.system.skills.inv.ability": "Investigation Ability",
            "actor.system.skills.inv.bonus": "Investigation Bonus",
            "actor.system.skills.inv.bonuses.check": "Investigation Check Bonus",
            "actor.system.skills.inv.bonuses.passive": "Investigation Passive Bonus",
            "actor.system.skills.inv.value": "Investigation Proficiency",
            "actor.system.skills.itm.ability": "Intimidation Ability",
            "actor.system.skills.itm.bonus": "Intimidation Bonus",
            "actor.system.skills.itm.bonuses.check": "Intimidation Check Bonus",
            "actor.system.skills.itm.bonuses.passive": "Intimidation Passive Bonus",
            "actor.system.skills.itm.value": "Intimidation Proficiency",
            "actor.system.skills.med.ability": "Medicine Ability",
            "actor.system.skills.med.bonus": "Medicine Bonus",
            "actor.system.skills.med.bonuses.check": "Medicine Check Bonus",
            "actor.system.skills.med.bonuses.passive": "Medicine Passive Bonus",
            "actor.system.skills.med.value": "Medicine Proficiency",
            "actor.system.skills.nat.ability": "Nature Ability",
            "actor.system.skills.nat.bonus": "Nature Bonus",
            "actor.system.skills.nat.bonuses.check": "Nature Check Bonus",
            "actor.system.skills.nat.bonuses.passive": "Nature Passive Bonus",
            "actor.system.skills.nat.value": "Nature Proficiency",
            "actor.system.skills.per.ability": "Persuasion Ability",
            "actor.system.skills.per.bonus": "Persuasion Bonus",
            "actor.system.skills.per.bonuses.check": "Persuasion Check Bonus",
            "actor.system.skills.per.bonuses.passive": "Persuasion Passive Bonus",
            "actor.system.skills.per.value": "Persuasion Proficiency",
            "actor.system.skills.prc.ability": "Perception Ability",
            "actor.system.skills.prc.bonus": "Perception Bonus",
            "actor.system.skills.prc.bonuses.check": "Perception Check Bonus",
            "actor.system.skills.prc.bonuses.passive": "Perception Passive Bonus",
            "actor.system.skills.prc.value": "Perception Proficiency",
            "actor.system.skills.prf.ability": "Performance Ability",
            "actor.system.skills.prf.bonus": "Performance Bonus",
            "actor.system.skills.prf.bonuses.check": "Performance Check Bonus",
            "actor.system.skills.prf.bonuses.passive": "Performance Passive Bonus",
            "actor.system.skills.prf.value": "Performance Proficiency",
            "actor.system.skills.rel.ability": "Religion Ability",
            "actor.system.skills.rel.bonus": "Religion Bonus",
            "actor.system.skills.rel.bonuses.check": "Religion Check Bonus",
            "actor.system.skills.rel.bonuses.passive": "Religion Passive Bonus",
            "actor.system.skills.rel.value": "Religion Proficiency",
            "actor.system.skills.slt.ability": "Sleight of Hand Ability",
            "actor.system.skills.slt.bonus": "Sleight of Hand Bonus",
            "actor.system.skills.slt.bonuses.check": "Sleight of Hand Check Bonus",
            "actor.system.skills.slt.bonuses.passive": "Sleight of Hand Passive Bonus",
            "actor.system.skills.slt.value": "Sleight of Hand Proficiency",
            "actor.system.skills.ste.ability": "Stealth Ability",
            "actor.system.skills.ste.bonus": "Stealth Bonus",
            "actor.system.skills.ste.bonuses.check": "Stealth Check Bonus",
            "actor.system.skills.ste.bonuses.passive": "Stealth Passive Bonus",
            "actor.system.skills.ste.value": "Stealth Proficiency",
            "actor.system.skills.sur.ability": "Survival Ability",
            "actor.system.skills.sur.bonus": "Survival Bonus",
            "actor.system.skills.sur.bonuses.check": "Survival Check Bonus",
            "actor.system.skills.sur.bonuses.passive": "Survival Passive Bonus",
            "actor.system.skills.sur.value": "Survival Proficiency",
            "actor.system.spells.pact.level": "Pact Magic Spell Slot Level",
            "actor.system.spells.pact.max": "Max Pact Magic Spell Slots",
            "actor.system.spells.pact.slotAvailable": "Pact Magic Spell Slot Available",
            "actor.system.spells.pact.slotsAvailable": "Pact Magic Spell Slots Available",
            "actor.system.spells.pact.value": "Current Pact Magic Spell Slots",
            "actor.system.spells.spell1.value": "Current 1st Level Spell Slots",
            "actor.system.spells.spell1.max": "Max 1st Level Spell Slots",
            "actor.system.spells.spell2.value": "Current 2nd Level Spell Slots",
            "actor.system.spells.spell2.max": "Max 2nd Level Spell Slots",
            "actor.system.spells.spell3.value": "Current 3rd Level Spell Slots",
            "actor.system.spells.spell3.max": "Max 3rd Level Spell Slots",
            "actor.system.spells.spell4.value": "Current 4th Level Spell Slots",
            "actor.system.spells.spell4.max": "Max 4th Level Spell Slots",
            "actor.system.spells.spell5.value": "Current 5th Level Spell Slots",
            "actor.system.spells.spell5.max": "Max 5th Level Spell Slots",
            "actor.system.spells.spell6.value": "Current 6th Level Spell Slots",
            "actor.system.spells.spell6.max": "Max 6th Level Spell Slots",
            "actor.system.spells.spell7.value": "Current 7th Level Spell Slots",
            "actor.system.spells.spell7.max": "Max 7th Level Spell Slots",
            "actor.system.spells.spell8.value": "Current 8th Level Spell Slots",
            "actor.system.spells.spell8.max": "Max 8th Level Spell Slots",
            "actor.system.spells.spell9.value": "Current 9th Level Spell Slots",
            "actor.system.spells.spell9.max": "Max 9th Level Spell Slots",
            "actor.system.traits.size": "Size",
            "actor.system.traits.weaponProf.mastery.value": "Weapon Mastery",
            "actor.system.tools.art.ability": "Artisan's Tools Ability" ,
            "actor.system.tools.art.bonus": "Artisan's Tools Bonus",
            "actor.system.tools.art.bonuses.check": "Artisan's Tools Check Bonus",
            "actor.system.tools.art.value": "Artisan's Tools Proficiency",
            "actor.system.tools.disg.ability": "Disguise Kit Ability" ,
            "actor.system.tools.disg.bonus": "Disguise Kit Bonus",
            "actor.system.tools.disg.bonuses.check": "Disguise Kit Check Bonus",
            "actor.system.tools.disg.value": "Disguise Kit Proficiency",
            "actor.system.tools.forg.ability": "Forgery Kit Ability" ,
            "actor.system.tools.forg.bonus": "Forgery Kit Bonus",
            "actor.system.tools.forg.bonuses.check": "Forgery Kit Check Bonus",
            "actor.system.tools.forg.value": "Forgery Kit Proficiency",
            "actor.system.tools.game.ability": "Gaming Set Ability" ,
            "actor.system.tools.game.bonus": "Gaming Set Bonus",
            "actor.system.tools.game.bonuses.check": "Gaming Set Check Bonus",
            "actor.system.tools.game.value": "Gaming Set Proficiency",
            "actor.system.tools.herb.ability": "Herbalism Kit Ability" ,
            "actor.system.tools.herb.bonus": "Herbalism Kit Bonus",
            "actor.system.tools.herb.bonuses.check": "Herbalism Kit Check Bonus",
            "actor.system.tools.herb.value": "Herbalism Kit Proficiency",
            "actor.system.tools.music.ability": "Musical Instrument Ability" ,
            "actor.system.tools.music.bonus": "Musical Instrument Bonus",
            "actor.system.tools.music.bonuses.check": "Musical Instrument Check Bonus",
            "actor.system.tools.music.value": "Musical Instrument Proficiency",
            "actor.system.tools.navg.ability": "Navigator's Tools Ability" ,
            "actor.system.tools.navg.bonus": "Navigator's Tools Bonus",
            "actor.system.tools.navg.bonuses.check": "Navigator's Tools Check Bonus",
            "actor.system.tools.navg.value": "Navigator's Tools Proficiency",
            "actor.system.tools.pois.ability": "Poisoner's Kit Ability" ,
            "actor.system.tools.pois.bonus": "Poisoner's Kit Bonus",
            "actor.system.tools.pois.bonuses.check": "Poisoner's Kit Check Bonus",
            "actor.system.tools.pois.value": "Poisoner's Kit Proficiency",
            "actor.system.tools.thief.ability": "Thieves' Tools Ability" ,
            "actor.system.tools.thief.bonus": "Thieves' Tools Bonus",
            "actor.system.tools.thief.bonuses.check": "Thieves' Tools Check Bonus",
            "actor.system.tools.thief.value": "Thieves' Tools Proficiency",
            "actor.system.tools.vehicle.ability": "Vehicles Ability" ,
            "actor.system.tools.vehicle.bonus": "Vehicles Bonus",
            "actor.system.tools.vehicle.bonuses.check": "Vehicles Check Bonus",
            "actor.system.tools.vehicle.value": "Vehicles Proficiency",
            "item.name": "Item Name",
            "item.system.attuned": "Item Attuned",
            "item.system.attunement": "Item Attunement",
            "item.system.capacity.type": "Capacity Type",
            "item.system.capacity.value": "Capacity",
            "item.system.currency.pp": "Item Platinum",
            "item.system.currency.gp": "Item Gold",
            "item.system.currency.ep": "Item Electrum",
            "item.system.currency.sp": "Item Silver",
            "item.system.currency.cp": "Item Copper",
            "item.system.damage.base.bonus": "Item Base Damage Bonus",
            "item.system.damage.base.denomination": "Item Base Damage Die",
            "item.system.damage.base.number": "Item Base Damage Number",
            "item.system.damage.custom.enabled": "Item Damage Formula Enabled",
            "item.system.damage.custom.formula": "Item Damage Formula",
            "item.system.description.value": "Item Description",
            "item.system.description.chat": "Item Chat Description",
            "item.system.description.unidentified": "Item Unidentified Description",
            "item.system.equipped": "Equipped",
            "item.system.hitDiceUsed": "Item Hit Dice Used",
            "item.system.identified": "Item Identified",
            "item.system.level": "Item Level",
            "item.system.mastery": "Item Mastery",
            "item.system.preparation.prepared": "Item Prepared",
            "item.system.price.denomination": "Item Denomination",
            "item.system.price.value" : "Item Price",
            "item.system.proficient": "Item Proficiency Level",
            "item.system.properties.ada": "Item Adamantine",
            "item.system.properties.amm": "Item Ammunition",
            "item.system.properties.concentration": "Item Concentration",
            "item.system.properties.fin": "Item Finesse",
            "item.system.properties.fir": "Item Firearm",
            "item.system.properties.foc": "Item Focus",
            "item.system.properties.hvy": "Item Heavy",
            "item.system.properties.lgt": "Item Light",
            "item.system.properties.lod": "Item Loading",
            "item.system.properties.material": "Item Material",
            "item.system.properties.mgc": "Item Magical",
            "item.system.properties.rch": "Item Reach",
            "item.system.properties.rel": "Item Reload",
            "item.system.properties.ret": "Item Returning",
            "item.system.properties.ritual": "Item Ritual",
            "item.system.properties.sil": "Item Silvered",
            "item.system.properties.somatic": "Item Somatic",
            "item.system.properties.spc": "Item Special",
            "item.system.properties.thr": "Item Thrown",
            "item.system.properties.two": "Item Two-Handed",
            "item.system.properties.ver": "Item Versatile",
            "item.system.properties.vocal": "Item Vocal",
            "item.system.quantity": "Item Quantity",
            "item.system.range.long": "Item Long Range",
            "item.system.range.reach": "Item Reach Range",
            "item.system.range.units": "Item Range Units",
            "item.system.range.value": "Item Normal Range",
            "item.system.rarity": "Item Rarity",
            "item.system.school": "Item Spell School",
            "item.system.type.value": "Item Type",
            "item.system.uses.max": "Item Max Uses",
            "item.system.uses.spent": "Item Spent Uses",
            "item.system.uses.value": "Item Available Uses",
            "item.system.weight.value": "Item Weight",
            "item.system.weight.units": "Item Weight Units",
            "token.actorLink": "Token Link Actor Data",
            "token.disposition": "Token Disposition",
            "token.elevation": "Token Elevation",
            "token.light.angle": "Token Emission Angle",
            "token.light.bright": "Token Bright Light Radius",
            "token.light.color": "Token Light Color",
            "token.light.dim": "Token Dim Light Radius",
            "token.lockRotation": "Token Lock Rotation",
            "token.name": "Token Name",
            "token.rotation": "Token Rotation",
            "token.sort": "Token Sort",
            "token.sight.angle": "Token Sight Angle",
            "token.sight.attenuation": "Token Sight Attenuation",
            "token.sight.brightness": "Token Sight Brightness",
            "token.sight.color": "Token Sight Color",
            "token.sight.contrast": "Token Sight Contrast",
            "token.sight.enabled": "Token Sight Enabled",
            "token.sight.range": "Token Sight Range",
            "token.sight.saturation": "Token Sight Saturation",
            "token.sight.visionMode": "Token Vision Mode"
        }
    }
}
