{
    "changeLog": {
        "ose": {
            "character": "Character",
            "monster": "Monster",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.inCombat": "In Combat",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.aac.mod": "AAC Bonus",
            "actor.system.ac.mod": "AC Bonus",
            "actor.system.config.ignoreBonusDamage": "Ignore Bonus Damage",
            "actor.system.config.movementAuto": "Calculate Movement",
            "actor.system.details.alignment": "Alignment",
            "actor.system.details.class": "Class",
            "actor.system.details.level": "Level",
            "actor.system.details.title": "Title",
            "actor.system.xp.bonus": "XP Bonus (%)",
            "actor.system.xp.next": "XP to Next Level",
            "actor.system.xp.share": "XP Share (%)",
            "actor.system.xp.value": "Current XP",
            "actor.system.encumbrance.max": "Max Encumbrance",
            "actor.system.encumbrance.value": "Current Encumbrance",
            "actor.system.exploration.ft": "Find Trap",
            "actor.system.exploration.ld": "Listen Door",
            "actor.system.exploration.od": "Open Door",
            "actor.system.exploration.sd": "Secret Door",
            "actor.system.hp.hd": "Hit Dice",
            "actor.system.hp.max": "Max HP",
            "actor.system.hp.value": "Current HP",
            "actor.system.initiative.value": "Initiative",
            "actor.system.initiative.mod": "Initiative Modifier",
            "actor.system.languages.value": "Languages",
            "actor.system.movement.base": "Base Movement",
            "actor.system.retainer.enabled": "Retainer",
            "actor.system.retainer.loyalty": "Loyalty",
            "actor.system.retainer.wage": "Wage",
            "actor.system.saves.breath.value": "Breath Attacks Save",
            "actor.system.saves.death.value": "Death/Poison Save",
            "actor.system.saves.paralysis.value": "Paralysis/Petrify Save",
            "actor.system.saves.spell.value": "Spells/Rods/Staves Save",
            "actor.system.saves.wand.value": "Wands Save",
            "actor.system.scores.cha.bonus": "Charisma Bonus",
            "actor.system.scores.cha.value": "Charisma",
            "actor.system.scores.con.bonus": "Constitution Bonus",
            "actor.system.scores.con.value": "Constitution",
            "actor.system.scores.dex.bonus": "Dexterity Bonus",
            "actor.system.scores.dex.value": "Dexterity",
            "actor.system.scores.int.bonus": "Intelligence Bonus",
            "actor.system.scores.int.value": "Intelligence",
            "actor.system.scores.str.bonus": "Strength Bonus",
            "actor.system.scores.str.value": "Strength",
            "actor.system.scores.wis.bonus": "Wisdom Bonus",
            "actor.system.scores.wis.value": "Wisdom",
            "actor.system.spells.enabled": "Spellcaster",
            "actor.system.spells.1.used": "Level 1 Spell Slots Used",
            "actor.system.spells.1.max": "Available Level 1 Spell Slots",
            "actor.system.spells.2.used": "Level 2 Spell Slots Used",
            "actor.system.spells.2.max": "Available Level 2 Spell Slots",
            "actor.system.spells.3.used": "Level 3 Spell Slots Used",
            "actor.system.spells.3.max": "Available Level 3 Spell Slots",
            "actor.system.spells.4.used": "Level 4 Spell Slots Used",
            "actor.system.spells.4.max": "Available Level 4 Spell Slots",
            "actor.system.spells.5.used": "Level 5 Spell Slots Used",
            "actor.system.spells.5.max": "Available Level 5 Spell Slots",
            "actor.system.spells.6.used": "Level 6 Spell Slots Used",
            "actor.system.spells.6.max": "Available Level 6 Spell Slots",
            "actor.system.thac0.mod.melee": "Melee Bonus",
            "actor.system.thac0.mod.missile": "Missile Bonus",
            "item.name": "Item Name",
            "item.system.aac.value": "Item AAC",
            "item.system.ac.value": "Item AC",
            "item.system.blindroll": "Item Blind Roll",
            "item.system.bonus": "Item Bonus",
            "item.system.cast": "Item Cast",
            "item.system.class": "Item Class",
            "item.system.cost": "Cost",
            "item.system.damage": "Damage",
            "item.system.duration": "Duration",
            "item.system.equipped": "Equipped",
            "item.system.lvl": "Item Level",
            "item.system.melee": "Item Melee",
            "item.system.memorized": "Memorized",
            "item.system.missile": "Item Missile",
            "item.system.quantity.value": "Quantity",
            "item.system.quantity.max": "Max Quantity",
            "item.system.range.value": "Range",
            "item.system.range.short": "Short Range",
            "item.system.range.medium": "Medium Range",
            "item.system.range.long": "Long Range",
            "item.system.roll": "Roll",
            "item.system.save": "Save",
            "item.system.slow": "Slow",
            "item.system.tags": "Tags",
            "item.system.treasure": "Treasure",
            "item.system.type": "Item Type",
            "item.system.weight": "Weight",
            "token.disposition": "Disposition",
            "token.elevation": "Elevation",
            "token.name": "Token Name",
            "token.rotation": "Rotation",
            "token.sight.angle": "Sight Angle",
            "token.sight.attenuation": "Sight Attenuation",
            "token.sight.brightness": "Sight Brightness",
            "token.sight.color": "Sight Color",
            "token.sight.contrast": "Sight Contrast",
            "token.sight.enabled": "Sight Enabled",
            "token.sight.range": "Sight Range",
            "token.sight.saturation": "Sight Saturation",
            "token.sight.visionMode": "Vision Mode"
        }
    }
}
