{
    "changeLog": {
        "pf1": {
            "character": "Character",
            "haunt": "Haunt",
            "npc": "NPC",
            "trap": "Trap",
            "vehicle": "Vehicle",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.inCombat": "In Combat",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.abilities.cha.damage": "Charisma Damage",
            "actor.system.abilities.cha.drain": "Charisma Drain",
            "actor.system.abilities.cha.userPenalty": "Charisma Penalty",
            "actor.system.abilities.cha.value": "Charisma Score",
            "actor.system.abilities.con.damage": "Constitution Damage",
            "actor.system.abilities.con.drain": "Constitution Drain",
            "actor.system.abilities.con.userPenalty": "Constitution Penalty",
            "actor.system.abilities.con.value": "Constitution Score",
            "actor.system.abilities.dex.damage": "Dexterity Damage",
            "actor.system.abilities.dex.drain": "Dexterity Drain",
            "actor.system.abilities.dex.userPenalty": "Dexterity Penalty",
            "actor.system.abilities.dex.value": "Dexterity Score",
            "actor.system.abilities.int.damage": "Intelligence Damage",
            "actor.system.abilities.int.drain": "Intelligence Drain",
            "actor.system.abilities.int.userPenalty": "Intelligence Penalty",
            "actor.system.abilities.int.value": "Intelligence Score",
            "actor.system.abilities.str.damage": "Strength Damage",
            "actor.system.abilities.str.drain": "Strength Drain",
            "actor.system.abilities.str.userPenalty": "Strength Penalty",
            "actor.system.abilities.str.value": "Strength Score",
            "actor.system.abilities.wis.damage": "Wisdom Damage",
            "actor.system.abilities.wis.drain": "Wisdom Drain",
            "actor.system.abilities.wis.userPenalty": "Wisdom Penalty",
            "actor.system.abilities.wis.value": "Wisdom Score",
            "actor.system.altCurrency.cp": "Alt Currency (CP)",
            "actor.system.altCurrency.gp": "Alt Currency (GP)",
            "actor.system.altCurrency.pp": "Alt Currency (PP)",
            "actor.system.altCurrency.sp": "Alt Currency (SP)",
            "actor.system.attributes.ac.normal.ability": "AC Ability",
            "actor.system.attributes.ac.touch.ability": "Touch AC Ability",
            "actor.system.attributes.attack.meleeAbility": "Melee Attack Ability",
            "actor.system.attributes.attack.rangedAbility": "Ranged Attack Ability",
            "actor.system.attributes.cmbAbility": "CMB Ability",
            "actor.system.attributes.energyDrain": "Energy Drain",
            "actor.system.attributes.hp.nonlethal": "Nonlethal Damage",
            "actor.system.attributes.hp.offset": "HP Offset",
            "actor.system.attributes.hp.temp": "Temporary Hit Points",
            "actor.system.attributes.hp.value": "Hit Points",
            "actor.system.attributes.hpAbility": "HP Ability",
            "actor.system.attributes.init.ability": "Initiative Ability",
            "actor.system.attributes.init.value": "Initiative Bonus",
            "actor.system.attributes.naturalAC": "Natural Armor",
            "actor.system.attributes.savingThrows.fort.ability": "Fortitude Save Ability",
            "actor.system.attributes.savingThrows.fort.base": "Fortitude Save Base",
            "actor.system.attributes.savingThrows.ref.ability": "Reflex Save Ability",
            "actor.system.attributes.savingThrows.ref.base": "Reflex Save Base",
            "actor.system.attributes.savingThrows.will.ability": "Will Save Ability",
            "actor.system.attributes.savingThrows.will.base": "Will Save Base",
            "actor.system.attributes.speed.burrow.base": "Burrow Speed",
            "actor.system.attributes.speed.climb.base": "Climb Speed",
            "actor.system.attributes.speed.fly.base": "Fly Speed",
            "actor.system.attributes.speed.fly.maneuverability": "Fly Maneuverability",
            "actor.system.attributes.speed.land.base": "Land Speed",
            "actor.system.attributes.speed.swim.base": "Swim Speed",
            "actor.system.attributes.spells.spellbooks.primary.ability": "Primary Spellbook Ability",
            "actor.system.attributes.spells.spellbooks.primary.inUse": "Primary Spellbook In Use",
            "actor.system.attributes.spells.spellbooks.primary.spellPoints.value": "Primary Spellbook Spell Points",
            "actor.system.attributes.spells.spellbooks.primary.spellPreparationMode": "Primary Spellbook Preparation Mode",
            "actor.system.attributes.spells.spellbooks.secondary.ability": "Secondary Spellbook Ability",
            "actor.system.attributes.spells.spellbooks.secondary.inUse": "Secondary Spellbook In Use",
            "actor.system.attributes.spells.spellbooks.secondary.spellPoints.value": "Secondary Spellbook Spell Points",
            "actor.system.attributes.spells.spellbooks.secondary.spellPreparationMode": "Secondary Spellbook Preparation Mode",
            "actor.system.attributes.spells.spellbooks.spelllike.ability": "Spell-Like Ability Score",
            "actor.system.attributes.spells.spellbooks.spelllike.inUse": "Spell-Like Abilities In Use",
            "actor.system.attributes.spells.spellbooks.spelllike.spellPoints.value": "Spell-Like Spell Points",
            "actor.system.attributes.spells.spellbooks.spelllike.spellPreparationMode": "Spell-Like Preparation Mode",
            "actor.system.attributes.spells.spellbooks.tertiary.ability": "Tertiary Spellbook Ability",
            "actor.system.attributes.spells.spellbooks.tertiary.inUse": "Tertiary Spellbook In Use",
            "actor.system.attributes.spells.spellbooks.tertiary.spellPoints.value": "Tertiary Spellbook Spell Points",
            "actor.system.attributes.spells.spellbooks.tertiary.spellPreparationMode": "Tertiary Spellbook Preparation Mode",
            "actor.system.attributes.sr.formula": "Spell Resistance",
            "actor.system.attributes.vigor.offset": "Vigor Offset",
            "actor.system.attributes.vigor.temp": "Temporary Vigor",
            "actor.system.attributes.wounds.offset": "Wounds Offset",
            "actor.system.currency.cp": "Copper Pieces",
            "actor.system.currency.gp": "Gold Pieces",
            "actor.system.currency.pp": "Platinum Pieces",
            "actor.system.currency.sp": "Silver Pieces",
            "actor.system.details.age": "Age",
            "actor.system.details.alignment": "Alignment",
            "actor.system.details.bonusFeatFormula": "Bonus Feat Formula",
            "actor.system.details.bonusSkillRankFormula": "Bonus Skill Rank Formula",
            "actor.system.details.carryCapacity.bonus.user": "Carry Capacity Bonus",
            "actor.system.details.carryCapacity.multiplier.base": "Carry Capacity Base Multiplier",
            "actor.system.details.carryCapacity.multiplier.user": "Carry Capacity User Multiplier",
            "actor.system.details.cr.base": "Challenge Rating",
            "actor.system.details.deity": "Deity",
            "actor.system.details.gender": "Gender",
            "actor.system.details.height": "Height",
            "actor.system.details.weight": "Weight",
            "actor.system.details.xp.value": "Experience Points",
            "actor.system.skills.acr.rank": "Acrobatics Rank",
            "actor.system.skills.apr.rank": "Appraise Rank",
            "actor.system.skills.art.rank": "Artistry Rank",
            "actor.system.skills.blf.rank": "Bluff Rank",
            "actor.system.skills.clm.rank": "Climb Rank",
            "actor.system.skills.crf.rank": "Craft Rank",
            "actor.system.skills.dev.rank": "Disable Device Rank",
            "actor.system.skills.dip.rank": "Diplomacy Rank",
            "actor.system.skills.dis.rank": "Disguise Rank",
            "actor.system.skills.esc.rank": "Escape Artist Rank",
            "actor.system.skills.fly.rank": "Fly Rank",
            "actor.system.skills.han.rank": "Handle Animal Rank",
            "actor.system.skills.hea.rank": "Heal Rank",
            "actor.system.skills.int.rank": "Intimidate Rank",
            "actor.system.skills.kar.rank": "Knowledge (Arcana) Rank",
            "actor.system.skills.kdu.rank": "Knowledge (Dungeoneering) Rank",
            "actor.system.skills.ken.rank": "Knowledge (Engineering) Rank",
            "actor.system.skills.kge.rank": "Knowledge (Geography) Rank",
            "actor.system.skills.khi.rank": "Knowledge (History) Rank",
            "actor.system.skills.klo.rank": "Knowledge (Local) Rank",
            "actor.system.skills.kna.rank": "Knowledge (Nature) Rank",
            "actor.system.skills.kno.rank": "Knowledge (Nobility) Rank",
            "actor.system.skills.kpl.rank": "Knowledge (Planes) Rank",
            "actor.system.skills.kre.rank": "Knowledge (Religion) Rank",
            "actor.system.skills.lin.rank": "Linguistics Rank",
            "actor.system.skills.lor.rank": "Lore Rank",
            "actor.system.skills.per.rank": "Perception Rank",
            "actor.system.skills.prf.rank": "Perform Rank",
            "actor.system.skills.pro.rank": "Profession Rank",
            "actor.system.skills.rid.rank": "Ride Rank",
            "actor.system.skills.sen.rank": "Sense Motive Rank",
            "actor.system.skills.slt.rank": "Sleight of Hand Rank",
            "actor.system.skills.spl.rank": "Spellcraft Rank",
            "actor.system.skills.ste.rank": "Stealth Rank",
            "actor.system.skills.sur.rank": "Survival Rank",
            "actor.system.skills.swm.rank": "Swim Rank",
            "actor.system.skills.umd.rank": "Use Magic Device Rank",
            "actor.system.traits.ageCategory": "Age Category",
            "actor.system.traits.cres": "Channel Resistance",
            "actor.system.traits.fastHealing": "Fast Healing",
            "actor.system.traits.hardness": "Hardness",
            "actor.system.traits.regen": "Regeneration",
            "actor.system.traits.senses.bs.value": "Blindsight",
            "actor.system.traits.senses.bse.value": "Blindsense",
            "actor.system.traits.senses.custom": "Custom Senses",
            "actor.system.traits.senses.dv.value": "Darkvision",
            "actor.system.traits.senses.ll.enabled": "Low-Light Vision",
            "actor.system.traits.senses.sc.value": "Scent",
            "actor.system.traits.senses.si": "See Invisibility",
            "actor.system.traits.senses.ts.value": "Tremorsense",
            "actor.system.traits.size": "Size",
            "actor.system.traits.stature": "Stature",
            "item.name": "Item Name",
            "item.system.abilityType": "Ability Type",
            "item.system.armor.acp": "Armor Check Penalty",
            "item.system.armor.dex": "Max Dex Bonus",
            "item.system.armor.enh": "Armor Enhancement",
            "item.system.armor.value": "Armor Bonus",
            "item.system.atWill": "At Will",
            "item.system.broken": "Broken",
            "item.system.carried": "Carried",
            "item.system.cl": "Caster Level",
            "item.system.cursed": "Cursed",
            "item.system.disabled": "Disabled",
            "item.system.enh": "Enhancement Bonus",
            "item.system.equipped": "Equipped",
            "item.system.hardness": "Item Hardness",
            "item.system.held": "Held",
            "item.system.identified": "Identified",
            "item.system.level": "Spell Level",
            "item.system.masterwork": "Masterwork",
            "item.system.preparation.max": "Max Preparations",
            "item.system.preparation.value": "Preparations",
            "item.system.price": "Price",
            "item.system.proficient": "Proficient",
            "item.system.quantity": "Quantity",
            "item.system.school": "Spell School",
            "item.system.size": "Item Size",
            "item.system.slotCost": "Slot Cost",
            "item.system.spellbook": "Spellbook",
            "item.system.spellFailure": "Spell Failure Chance",
            "item.system.sr": "Spell Resistance",
            "item.system.uses.value": "Uses",
            "item.system.weight.value": "Weight",
            "token.disposition": "Disposition",
            "token.elevation": "Elevation",
            "token.name": "Token Name",
            "token.rotation": "Rotation",
            "token.sight.angle": "Sight Angle",
            "token.sight.attenuation": "Sight Attenuation",
            "token.sight.brightness": "Sight Brightness",
            "token.sight.color": "Sight Color",
            "token.sight.contrast": "Sight Contrast",
            "token.sight.enabled": "Sight Enabled",
            "token.sight.range": "Sight Range",
            "token.sight.saturation": "Sight Saturation",
            "token.sight.visionMode": "Vision Mode"
        }
    }
}
