{
    "changeLog": {
        "pf2e": {
            "army": "Army",
            "character": "Character",
            "familiar": "Familiar",
            "hazard": "Hazard",
            "loot": "Loot",
            "npc": "NPC",
            "party": "Party",
            "vehicle": "Vehicle",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.inCombat": "In Combat",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.abilities.cha.mod": "Charisma Modifier",
            "actor.system.abilities.con.mod": "Constitution Modifier",
            "actor.system.abilities.dex.mod": "Dexterity Modifier",
            "actor.system.abilities.int.mod": "Intelligence Modifier",
            "actor.system.abilities.str.mod": "Strength Modifier",
            "actor.system.abilities.wis.mod": "Wisdom Modifier",
            "actor.system.attributes.ac.details": "AC Details",
            "actor.system.attributes.ac.value": "Armor Class",
            "actor.system.attributes.allSaves.value": "All Saves Bonus",
            "actor.system.attributes.hp.details": "HP Details",
            "actor.system.attributes.hp.max": "Max Hit Points",
            "actor.system.attributes.hp.temp": "Temporary Hit Points",
            "actor.system.attributes.hp.value": "Hit Points",
            "actor.system.attributes.speed.details": "Speed Details",
            "actor.system.attributes.speed.value": "Speed",
            "actor.system.details.age.value": "Age",
            "actor.system.details.biography.attitude": "Attitude",
            "actor.system.details.biography.birthPlace": "Birth Place",
            "actor.system.details.biography.catchphrases": "Catchphrases",
            "actor.system.details.biography.dislikes": "Dislikes",
            "actor.system.details.biography.likes": "Likes",
            "actor.system.details.biography.visibility.appearance": "Appearance Visibility",
            "actor.system.details.biography.visibility.backstory": "Backstory Visibility",
            "actor.system.details.biography.visibility.campaign": "Campaign Notes Visibility",
            "actor.system.details.biography.visibility.personality": "Personality Visibility",
            "actor.system.details.blurb": "NPC Blurb",
            "actor.system.details.ethnicity.value": "Ethnicity",
            "actor.system.details.gender.value": "Gender",
            "actor.system.details.height.value": "Height",
            "actor.system.details.keyability.value": "Key Ability",
            "actor.system.details.languages.details": "Languages Details",
            "actor.system.details.level.value": "Level",
            "actor.system.details.nationality.value": "Nationality",
            "actor.system.details.publication.authors": "Publication Authors",
            "actor.system.details.publication.license": "Publication License",
            "actor.system.details.publication.remaster": "Publication Remaster",
            "actor.system.details.publication.title": "Publication Title",
            "actor.system.details.weight.value": "Weight",
            "actor.system.details.xp.max": "Max XP",
            "actor.system.details.xp.min": "Min XP",
            "actor.system.details.xp.value": "Experience Points",
            "actor.system.initiative.statistic": "Initiative Statistic",
            "actor.system.perception.details": "Perception Details",
            "actor.system.perception.mod": "Perception Modifier",
            "actor.system.perception.rank": "Perception Proficiency",
            "actor.system.perception.vision": "Perception Vision",
            "actor.system.proficiencies.attacks.advanced.rank": "Advanced Weapons Proficiency",
            "actor.system.proficiencies.attacks.martial.rank": "Martial Weapons Proficiency",
            "actor.system.proficiencies.attacks.simple.rank": "Simple Weapons Proficiency",
            "actor.system.proficiencies.attacks.unarmed.rank": "Unarmed Attacks Proficiency",
            "actor.system.proficiencies.defenses.heavy.rank": "Heavy Armor Proficiency",
            "actor.system.proficiencies.defenses.light.rank": "Light Armor Proficiency",
            "actor.system.proficiencies.defenses.medium.rank": "Medium Armor Proficiency",
            "actor.system.proficiencies.defenses.unarmored.rank": "Unarmored Defense Proficiency",
            "actor.system.pfs.characterNumber": "PFS Character Number",
            "actor.system.pfs.currentFaction": "PFS Current Faction",
            "actor.system.pfs.levelBump": "PFS Level Bump",
            "actor.system.pfs.playerNumber": "PFS Player Number",
            "actor.system.pfs.reputation.EA": "PFS Reputation: Envoys' Alliance",
            "actor.system.pfs.reputation.GA": "PFS Reputation: Grand Archive",
            "actor.system.pfs.reputation.HH": "PFS Reputation: Horizon Hunters",
            "actor.system.pfs.reputation.RO": "PFS Reputation: Radiant Oath",
            "actor.system.pfs.reputation.VS": "PFS Reputation: Vigilant Seal",
            "actor.system.pfs.reputation.VW": "PFS Reputation: Verdant Wheel",
            "actor.system.pfs.school": "PFS School",
            "actor.system.resources.heroPoints.max": "Max Hero Points",
            "actor.system.resources.heroPoints.value": "Hero Points",
            "actor.system.saves.fortitude.rank": "Fortitude Proficiency",
            "actor.system.saves.fortitude.saveDetail": "Fortitude Save Details",
            "actor.system.saves.fortitude.value": "Fortitude Save",
            "actor.system.saves.reflex.rank": "Reflex Proficiency",
            "actor.system.saves.reflex.saveDetail": "Reflex Save Details",
            "actor.system.saves.reflex.value": "Reflex Save",
            "actor.system.saves.will.rank": "Will Proficiency",
            "actor.system.saves.will.saveDetail": "Will Save Details",
            "actor.system.saves.will.value": "Will Save",
            "actor.system.skills.acrobatics.rank": "Acrobatics Proficiency",
            "actor.system.skills.arcana.rank": "Arcana Proficiency",
            "actor.system.skills.athletics.rank": "Athletics Proficiency",
            "actor.system.skills.crafting.rank": "Crafting Proficiency",
            "actor.system.skills.deception.rank": "Deception Proficiency",
            "actor.system.skills.diplomacy.rank": "Diplomacy Proficiency",
            "actor.system.skills.intimidation.rank": "Intimidation Proficiency",
            "actor.system.skills.medicine.rank": "Medicine Proficiency",
            "actor.system.skills.nature.rank": "Nature Proficiency",
            "actor.system.skills.occultism.rank": "Occultism Proficiency",
            "actor.system.skills.performance.rank": "Performance Proficiency",
            "actor.system.skills.religion.rank": "Religion Proficiency",
            "actor.system.skills.society.rank": "Society Proficiency",
            "actor.system.skills.stealth.rank": "Stealth Proficiency",
            "actor.system.skills.survival.rank": "Survival Proficiency",
            "actor.system.skills.thievery.rank": "Thievery Proficiency",
            "actor.system.traits.rarity": "Rarity",
            "actor.system.traits.size.value": "Size",
            "item.name": "Item Name",
            "item.system.ability.value": "Spellcasting Ability",
            "item.system.acBonus": "AC Bonus",
            "item.system.bonus.value": "Attack Bonus",
            "item.system.bulk.capacity": "Bulk Capacity",
            "item.system.bulk.heldOrStowed": "Bulk Held or Stowed",
            "item.system.bulk.ignored": "Bulk Ignored",
            "item.system.bulk.value": "Bulk",
            "item.system.capacity": "Capacity",
            "item.system.category": "Category",
            "item.system.checkPenalty": "Check Penalty",
            "item.system.collapsed": "Collapsed",
            "item.system.containerId": "Container",
            "item.system.damage.damageType": "Damage Type",
            "item.system.damage.dice": "Damage Dice",
            "item.system.damage.die": "Damage Die",
            "item.system.dexCap": "Dex Cap",
            "item.system.equipped.carryType": "Carry Type",
            "item.system.equipped.handsHeld": "Hands Held",
            "item.system.equipped.invested": "Invested",
            "item.system.hardness": "Hardness",
            "item.system.hp.max": "Item Max HP",
            "item.system.hp.value": "Item HP",
            "item.system.identification.status": "Identification Status",
            "item.system.level.value": "Item Level",
            "item.system.material.grade": "Material Grade",
            "item.system.material.type": "Material Type",
            "item.system.mod.value": "Lore Modifier",
            "item.system.prepared.value": "Prepared Tradition",
            "item.system.proficiency.value": "Spellcasting Proficiency",
            "item.system.proficient.value": "Lore Proficiency",
            "item.system.quantity": "Quantity",
            "item.system.reload.value": "Reload",
            "item.system.runes.potency": "Potency Rune",
            "item.system.runes.reinforcing": "Reinforcing Rune",
            "item.system.runes.resilient": "Resilient Rune",
            "item.system.runes.striking": "Striking Rune",
            "item.system.size": "Item Size",
            "item.system.slots.slot0.max": "Max Cantrip Slots",
            "item.system.slots.slot0.value": "Cantrip Slots",
            "item.system.slots.slot1.max": "Max 1st Level Slots",
            "item.system.slots.slot1.value": "1st Level Slots",
            "item.system.slots.slot2.max": "Max 2nd Level Slots",
            "item.system.slots.slot2.value": "2nd Level Slots",
            "item.system.slots.slot3.max": "Max 3rd Level Slots",
            "item.system.slots.slot3.value": "3rd Level Slots",
            "item.system.slots.slot4.max": "Max 4th Level Slots",
            "item.system.slots.slot4.value": "4th Level Slots",
            "item.system.slots.slot5.max": "Max 5th Level Slots",
            "item.system.slots.slot5.value": "5th Level Slots",
            "item.system.slots.slot6.max": "Max 6th Level Slots",
            "item.system.slots.slot6.value": "6th Level Slots",
            "item.system.slots.slot7.max": "Max 7th Level Slots",
            "item.system.slots.slot7.value": "7th Level Slots",
            "item.system.slots.slot8.max": "Max 8th Level Slots",
            "item.system.slots.slot8.value": "8th Level Slots",
            "item.system.slots.slot9.max": "Max 9th Level Slots",
            "item.system.slots.slot9.value": "9th Level Slots",
            "item.system.slots.slot10.max": "Max 10th Level Slots",
            "item.system.slots.slot10.value": "10th Level Slots",
            "item.system.slots.slot11.max": "Max 11th Level Slots",
            "item.system.slots.slot11.value": "11th Level Slots",
            "item.system.speedPenalty": "Speed Penalty",
            "item.system.spelldc.dc": "Spell DC",
            "item.system.spelldc.value": "Spell Attack",
            "item.system.splashDamage.value": "Splash Damage",
            "item.system.strength": "Strength Requirement",
            "item.system.stowing": "Stowing",
            "item.system.tradition.value": "Magical Tradition",
            "item.system.usage.value": "Usage",
            "item.system.uses.autoDestroy": "Auto-Destroy on Empty",
            "item.system.uses.max": "Max Uses",
            "item.system.uses.value": "Uses",
            "token.disposition": "Disposition",
            "token.elevation": "Elevation",
            "token.name": "Token Name",
            "token.rotation": "Rotation",
            "token.sight.angle": "Sight Angle",
            "token.sight.attenuation": "Sight Attenuation",
            "token.sight.brightness": "Sight Brightness",
            "token.sight.color": "Sight Color",
            "token.sight.contrast": "Sight Contrast",
            "token.sight.enabled": "Sight Enabled",
            "token.sight.range": "Sight Range",
            "token.sight.saturation": "Sight Saturation",
            "token.sight.visionMode": "Vision Mode"
        }
    }
}
