{
    "changeLog": {
        "swade": {
            "character": "Character",
            "npc": "NPC",
            "vehicle": "Vehicle",
            "activeEffect.deleted": "Active Effect Deleted",
            "activeEffect.disabled": "Active Effect Disabled",
            "actor.itemCreated": "Actor Item Created",
            "actor.itemDeleted": "Actor Item Deleted",
            "actor.name": "Actor Name",
            "actor.system.advances.mode": "Advances Mode",
            "actor.system.advances.rank": "Advances Rank",
            "actor.system.advances.value": "Advances",
            "actor.system.attributes.agility.die.sides": "Agility Die",
            "actor.system.attributes.agility.die.modifier": "Agility Modifier",
            "actor.system.attributes.agility.wild-die.sides": "Agility Wild Die",
            "actor.system.attributes.smarts.animal": "Animal Smarts",
            "actor.system.attributes.smarts.die.sides": "Smarts Die",
            "actor.system.attributes.smarts.die.modifier": "Smarts Modifier",
            "actor.system.attributes.smarts.wild-die.sides": "Smarts Wild Die",
            "actor.system.attributes.spirit.die.sides": "Spirit Die",
            "actor.system.attributes.spirit.die.modifier": "Spirit Modifier",
            "actor.system.attributes.spirit.unShakeBonus": "Unshake Modifier",
            "actor.system.attributes.spirit.wild-die.sides": "Spirit Wild Die",
            "actor.system.attributes.strength.die.sides": "Strength Die",
            "actor.system.attributes.strength.die.modifier": "Strength Modifier",
            "actor.system.attributes.strength.encumbranceSteps": "Strength Encumbrance Steps",
            "actor.system.attributes.strength.wild-die.sides": "Strength Wild Die",
            "actor.system.attributes.vigor.bleedOut.modifier": "Vigor Bleed Out Modifier",
            "actor.system.attributes.vigor.bleedOut.ignoreWounds": "Vigor Bleed Out Ignore Wounds",
            "actor.system.attributes.vigor.die.sides": "Vigor Die",
            "actor.system.attributes.vigor.die.modifier": "Vigor Modifier",
            "actor.system.attributes.vigor.soakBonus": "Soak Modifier",
            "actor.system.attributes.vigor.unStunBonus": "Unstun Modifier",
            "actor.system.attributes.vigor.wild-die.sides": "Vigor Wild Die",
            "actor.system.bennies.value": "Current Bennies",
            "actor.system.bennies.max": "Max Bennies",
            "actor.system.details.autoCalcParry": "Auto-Calculate Parry",
            "actor.system.details.autoCalcToughness": "Auto-Calculate Toughness",
            "actor.system.details.conviction.value": "Conviction",
            "actor.system.details.conviction.active": "Conviction Active",
            "actor.system.details.currency": "Currency",
            "actor.system.details.encumbrance.value": "Current Encumbrance",
            "actor.system.details.encumbrance.max": "Max Encumbrance",
            "actor.system.details.species.name": "Species",
            "actor.system.details.wealth.die": "Wealth Die",
            "actor.system.details.wealth.modifier": "Wealth Modifier",
            "actor.system.details.wealth.wild-die": "Wealth Wild Die",
            "actor.system.fatigue.value": "Current Fatigue",
            "actor.system.fatigue.min": "Min Fatigue",
            "actor.system.fatigue.max": "Max Fatigue",
            "actor.system.fatigue.ignored": "Ignore Fatigue",
            "actor.system.initiative.hasHesitant": "Hesitant",
            "actor.system.initiative.hasImpLevelHeaded": "Improved Level Headed",
            "actor.system.initiative.hasLevelHeaded": "Level Headed",
            "actor.system.initiative.hasQuick": "Quick",
            "actor.system.powerPoints.general.value": "Current General Power Points",
            "actor.system.powerPoints.general.max": "Max General Power Points",
            "actor.system.stats.parry.value": "Parry",
            "actor.system.stats.parry.modifier": "Parry Modifier",
            "actor.system.stats.scale": "Scale",
            "actor.system.stats.size": "Size",
            "actor.system.stats.speed.runningDie": "Running Die",
            "actor.system.stats.speed.runningMod": "Running Modifier",
            "actor.system.stats.speed.value": "Base Pace",
            "actor.system.stats.speed.adjusted": "Adjusted Speed",
            "actor.system.stats.toughness.value": "Toughness",
            "actor.system.stats.toughness.armor": "Armor",
            "actor.system.stats.toughness.modifier": "Toughness Modifier",
            "actor.system.status.isBound": "Bound",
            "actor.system.status.isDistracted": "Distracted",
            "actor.system.status.isEntangled": "Entangled",
            "actor.system.status.isIncapacitated": "Incapacitated",
            "actor.system.status.isShaken": "Shaken",
            "actor.system.status.isStunned": "Stunned",
            "actor.system.status.isVulnerable": "Vulnerable",
            "actor.system.wildcard": "Wildcard",
            "actor.system.wounds.value": "Current Wounds",
            "actor.system.wounds.min": "Min Wounds",
            "actor.system.wounds.max": "Max Wounds",
            "actor.system.wounds.ignored": "Ignore Wounds",
            "actor.system.woundsOrFatigue.ignored": "Ignore Wounds or Fatigue",
            "actor.hasArcaneBackground": "Arcane Background",
            "actor.inCombat": "In Combat",
            "actor.isEncumbered": "Encumbered",
            "item.name": "Item Name",
            "item.system.equipped": "Equipped",
            "item.system.quantity": "Quantity",
            "item.system.weight": "Weight",
            "token.disposition": "Disposition",
            "token.elevation": "Elevation",
            "token.name": "Token Name",
            "token.rotation": "Rotation",
            "token.sight.angle": "Sight Angle",
            "token.sight.attenuation": "Sight Attenuation",
            "token.sight.brightness": "Sight Brightness",
            "token.sight.color": "Sight Color",
            "token.sight.contrast": "Sight Contrast",
            "token.sight.enabled": "Sight Enabled",
            "token.sight.range": "Sight Range",
            "token.sight.saturation": "Sight Saturation",
            "token.sight.visionMode": "Vision Mode"
        }
    }
}
