{
    "pf2e-fc": {
        "flat-config": {
            "stupefied": {
                "label": "呆滞",
                "note": "呆滞时施放法术"
            },
            "manipulate": {
                "label": "操作",
                "note": "受擒时使用操作动作"
            },
            "deafened": {
                "label": "耳聋",
                "note": "耳聋时使用听觉动作"
            },
            "deafened-spellcasting": {
                "label": "耳聋 - 施放法术",
                "note": "非晦匿法术需要念咒，并且说话具备听觉特征。"
            },
            "target": {
                "label": "瞄准",
                "note": "隐蔽/藏匿/目眩/目盲/等。兼容PF2e Visioner"
            },
            "light-level": {
                "label": "瞄准 - 光照等级",
                "note": "昏暗光照/黑暗，且来源不具备昏暗视觉/黑暗视觉"
            }
        },
        "settings": {
            "flat-check-in-message": {
                "name": "聊天信息中的纯骰检定按钮",
                "hint": "在聊天信息中为兼容的相关状态添加纯骰检定。"
            },
            "flat-check-config": {
                "name": "纯骰检定配置"
            },
            "flat-check-auto-roll": {
                "name": "自动骰掷纯骰检定",
                "hint": "自动骰掷聊天信息中的纯骰检定",
                "choices": {
                    "always": "总是",
                    "user": "用户设置",
                    "never": "从不"
                }
            },
            "flat-check-auto-roll-user": {
                "name": "自动骰掷纯骰检定",
                "hint": "用户设置：行为由世界设置决定"
            },
            "flat-check-hide-roll": {
                "name": "隐藏纯骰检定结果",
                "hint": "如果某次掷骰需要进行纯骰检定，则结果会被隐藏直至被揭示"
            },
            "flat-check-hide-roll-auto-reveal": {
                "name": "自动揭示结果",
                "hint": "若成功通过所有纯骰检定，则结果将自动揭示"
            },
            "flat-check-hide-roll-players-can-reveal": {
                "name": "允许玩家揭示结果",
                "hint": "即使未能通过所有纯骰检定，也允许玩家手动揭示隐藏的检定结果"
            },
            "flat-check-target-marker": {
                "name": "在指示物上显示纯骰检定",
                "hint": "用户设置：选择目标时，在该指示物上方显示纯骰检定信息。",
                "choices": {
                    "enabled": "启用",
                    "onlyWithOrigin": "仅显示控制角色相对应的目标",
                    "disabled": "禁用"
                }
            },
            "light-level-vis": {
                "name": "光照等级可视化",
                "hint": "用户设置：长按alt键高亮处于黑暗或昏暗光照下的方格。"
            },
            "delay-combat-tracker": {
                "name": "在战斗追踪板上添加延迟按钮",
                "hint": "为默认战斗追踪板添加延迟/返回先攻按钮。"
            },
            "delay-token-hud": {
                "name": "在指示物Hud上添加延迟按钮",
                "hint": "为右键点击指示物出现的菜单添加延迟/返回先攻按钮。"
            },
            "delay-return": {
                "name": "启用返回先攻",
                "hint": "允许再次点击延迟按钮后返回先攻顺序。"
            },
            "delay-prompt": {
                "name": "新先攻顺序提示",
                "hint": "让玩家选择一名参战角色延迟其回合。他们仍可以随时返回先攻顺序。"
            },
            "delay-create-message": {
                "name": "延迟/返回先攻时发送聊天信息"
            },
            "token-hud-remove-combat-toggle": {
                "name": "移除指示物Hud的切换战斗状态",
                "hint": "在战斗中移除指示物右键菜单中的‘切换战斗状态’按钮。"
            },
            "pf2e-hud-enable": {
                "name": "PF2e HUD调整",
                "hint": "以本模组的延迟功能覆盖PF2e HUD的原功能。如有问题请向我，而非PF2e HUD反馈！"
            },
            "lifelink": {
                "name": "启用生命链接/灵魂链接自动化按钮",
                "hint": "点击模组说明文档逐步设置。"
            },
            "lifelink-formular": {
                "name": "生命链接计算公式",
                "hint": "生命链接的伤害吸收功能变体。",
                "choices": {
                    "apg": "标准",
                    "plus": "先知+（升阶+2）"
                }
            },
            "emanation-automation": {
                "name": "自动应用弥漫效果按钮"
            },
            "script-alt-roll-breakdown": {
                "name": "替代掷骰调整值拆分",
                "hint": "向玩家揭示相关掷骰的环境/状态/无名调整值（例如多重攻击减值）。"
            },
            "script-toggle-shared-vision": {
                "name": "切换战斗中共享视野",
                "hint": "战斗开始时自动禁用“共享团队视野”超游设置，并在战斗结束时再次启用。该功能将覆盖原设置，因此仅在你要使用共享视野时再启用它。"
            },
            "headings": {
                "flat": "纯骰检定按钮",
                "delay": "延迟",
                "lifelink": "生命链接",
                "emanation-automation": "弥漫自动化",
                "misc": "杂项"
            },
            "docs": {
                "description": "有关各个功能的描述及相关设置的更多信息，请查阅文档说明：",
                "button": "打开文档"
            },
            "flat-check-target-marker-display": {
                "choices": {
                    "all": "描边轮廓与文本",
                    "textOnly": "仅文本",
                    "outlineOnly": "仅描边轮廓"
                },
                "hint": " ",
                "name": "在指示物上显示纯骰检定的方式"
            }
        },
        "delay": {
            "return-to-initiative": "返回先攻",
            "delay": "延迟",
            "delaying": "延迟中",
            "errors": {
                "combat-not-started": "没有正在进行的战斗",
                "combatant-not-owned": "你未拥有当前战斗的参战角色",
                "no-active-gm": "GM未连接"
            },
            "dialog": {
                "delay-after": "延迟至…之后：",
                "confirm": "确认",
                "cancel": "取消"
            },
            "actions": {
                "delay": "延迟",
                "return": "返回"
            }
        },
        "emanation": {
            "message-text": "应用弥漫效果",
            "form-allies": "盟友",
            "form-exclude-self": "除自身",
            "form-enemies": "敌人",
            "form-duration-title": "应用对绕梁组曲的支持时，将询问弥漫效果的持续时间",
            "form-duration-prompt": "效果持续时间提示",
            "form-formatting-error": "格式错误：描述中未包含任何/包含多个效果链接。",
            "form-fieldset-legend": "自动化弥漫效果",
            "dialog-effect-title": "弥漫效果"
        },
        "flat": {
            "flat-check-label": "纯骰检定：{label}",
            "flat-check": "纯骰检定",
            "target-marker-dc": "DC {dc} - {label}",
            "source": {
                "blinded": "目盲",
                "darkness": "黑暗",
                "hidden": "藏匿",
                "dim-light": "昏暗光照",
                "dazzled": "目眩",
                "concealed": "隐蔽",
                "magical-darkness": "魔法黑暗"
            },
            "message": {
                "button-close": "关闭",
                "button-require-flat-check": "{count}个目标需要进行纯骰检定",
                "tooltip-highest-dc": "如果多个纯骰检定会导致或阻止相同的情况发生，则仅掷骰一次并使用检定中最高的DC。",
                "reroll-hero-point": "消耗英雄点重骰",
                "reroll-new-result": "重骰并采用最后一次的结果",
                "reroll-lower-result": "重骰并采用较低结果",
                "reroll-higher-result": "重骰并采用较高结果",
                "button-reroll": "重骰",
                "button-cancel": "取消",
                "grabbed": "受擒",
                "deafened": "耳聋",
                "stupefied": "呆滞{value}",
                "dc": "DC {value}",
                "hide": {
                    "disabled-tooltip": "仅限GM",
                    "reveal-button": "揭示掷骰"
                }
            },
            "more-dialog": {
                "stupefied": "呆滞",
                "value": "状态值",
                "custom": "自定义",
                "dc": "DC",
                "title": "更多纯骰检定"
            }
        },
        "life-link": {
            "error-no-target": "未选择目标角色",
            "error-no-source": "未选择来源角色",
            "error-source-is-target": "你无法将伤害转移给自己！",
            "no-hp-remaining": "没有多余的生命值可供转移。",
            "life-link-cooldown-effect": "生命链接CD",
            "hp-add": "{actor} +{hp} HP",
            "hp-sub": "{actor} -{hp} HP",
            "spirit-link-error-bad-actor": "{actor}身上的灵魂链接效果的来源角色有误！详见模组说明文档。",
            "spirit-link-button": "{hp} HP 给{actor}",
            "spirit-link-message": "<strong>灵魂链接</strong><br>{link}",
            "life-link-error-bad-actor": "{actor}身上的生命链接效果的来源角色有误！详见模组说明文档。",
            "share-life-error-bad-actor": "{actor}身上的护卫分命效果的来源角色有误！详见模组说明文档。",
            "damage-button": "{damage}给{actor}",
            "share-life-damage-button": "（护卫分命）{damage}给{actor}",
            "life-link-damage-button": "（生命链接）{damage}给{actor}",
            "damage-transfer-message": "<strong>伤害转移</strong><br>{buttons}"
        },
        "template": {
            "buttons": {
                "grabbed-concealed": "受擒<br>隐蔽",
                "hidden-invisible-confused": "藏匿<br>隐形<br>困惑",
                "dc": "DC {value}"
            },
            "emanation-request": {
                "effect": "效果",
                "duration": "持续时间",
                "rounds": "轮",
                "targets": "目标",
                "apply": "应用",
                "cancel": "取消"
            },
            "message-config-check-types": "检定类型",
            "emanation-area": "{origin}，{area}尺"
        }
    },
    "PF2E": {
        "RuleElement": {
            "fc-ModifyFlatDC": "调整纯骰DC",
            "fc-AddCheck": "添加检定",
            "fc-TreatAs": "将该状态视为"
        }
    }
}
