{
	"pf2e-fc": {
		"flat-config": {
			"stupefied": {
				"label": "Stupefied",
				"note": "Spellcasting while Stupefied"
			},
			"manipulate": {
				"label": "Manipulate",
				"note": "Manipulate Actions while Grabbed"
			},
			"deafened": {
				"label": "Deafened",
				"note": "Auditory Actions while Deafened"
			},
			"deafened-spellcasting": {
				"label": "Deafened - Spellcasting",
				"note": "Non-subtle spells require incantations, and all speech has the auditory trait."
			},
			"target": {
				"label": "Target",
				"note": "Concealed/Hidden/Dazzled/Blinded/etc. Supports PF2e Visioner"
			},
			"light-level": {
				"label": "Target - Light Level",
				"note": "Dim Light/Darkness if origin lacks low-light/darkvision"
			}
		},
		"settings": {
			"flat-check-in-message": {
				"name": "Flat Check Buttons in Messages",
				"hint": "Adds flat checks for supported conditions in chat messages."
			},
			"flat-check-config": {
				"name": "Flat Check Config"
			},
			"flat-check-auto-roll": {
				"name": "Auto-Roll Flat Checks",
				"hint": "Rolls any flat checks on a message automatically",
				"choices": {
					"always": "Always",
					"user": "User Setting",
					"never": "Never"
				}
			},
			"flat-check-auto-roll-user": {
				"name": "Auto-Roll Flat Checks",
				"hint": "User setting: Behaviour depends on the world setting"
			},
			"flat-check-hide-roll": {
				"name": "Hide Rolls with Flat Checks",
				"hint": "If a roll requires a flat check, the result will be hidden until revealed"
			},
			"flat-check-hide-roll-auto-reveal": {
				"name": "Auto-Reveal Results",
				"hint": "If all flat checks succeed, the result will automatically be revealed"
			},
			"flat-check-hide-roll-players-can-reveal": {
				"name": "Players can reveal Results",
				"hint": "Allows players to manually reveal hidden rolls even if not all flat checks succeeded"
			},
			"flat-check-target-marker": {
				"name": "Show Flat Check on Token",
				"hint": "User setting: Shows flat check info on a token when targeting.",
				"choices": {
					"enabled": "Enabled",
					"onlyWithOrigin": "Only with origin",
					"disabled": "Disabled"
				}
			},
			"flat-check-target-marker-display": {
				"name": "Show on token flat check with",
				"hint": "",
				"choices": {
					"all": "Outline and Text",
					"textOnly": "Text Only",
					"outlineOnly": "Outline Only"
				}
			},
			"light-level-vis": {
				"name": "Light Level Visualization",
				"hint": "User setting: Hold alt to highlight squares with no/dim light."
			},
			"delay-combat-tracker": {
				"name": "Show Delay Button in Combat Tracker",
				"hint": "Adds delay/return buttons to the default combat tracker."
			},
			"delay-token-hud": {
				"name": "Show Delay Button in Token Hud",
				"hint": "Adds delay/return buttons to the menu that appears when right-clicking a token."
			},
			"delay-return": {
				"name": "Enable Return Button",
				"hint": "Allows returning to initiative by pressing the delay button again."
			},
			"delay-prompt": {
				"name": "Prompt for New Initiative",
				"hint": "Lets the user select a combatant to delay their turn after. Can still return early anytime they want."
			},
			"delay-create-message": {
				"name": "Delay/Return Creates Chat Message"
			},
			"token-hud-remove-combat-toggle": {
				"name": "Remove Combat Toggle from Token Hud",
				"hint": "Removes the 'Toggle Combat State' button for tokens in combat."
			},
			"pf2e-hud-enable": {
				"name": "Modify PF2e HUD",
				"hint": "Overrides PF2e HUDs delay handling with this modules implementation. Please report issue with this to me and not to PF2e HUD!"
			},
			"lifelink": {
				"name": "Enable Life/Spirit Link Automation Buttons",
				"hint": "Check the module readme for setup steps."
			},
			"lifelink-formular": {
				"name": "Life Link Formular",
				"hint": "Variant of life link damage absorption to use.",
				"choices": {
					"apg": "Standard",
					"plus": "Oracles+ (Heightened (+2))"
				}
			},
			"emanation-automation": {
				"name": "Auto-Apply Emanation Effect Button"
			},
			"script-alt-roll-breakdown": {
				"name": "Alternative Roll Breakdowns",
				"hint": "Reveals circumstance/status/untyped roll modifiers (e.g. multi attack penalty) to players."
			},
			"script-toggle-shared-vision": {
				"name": "Toggle Shared Vision in Combat",
				"hint": "Automaticlly turns the \"Shared Party Vision\" metagame setting off when combat starts, and enables it again when combat ends. This will override that setting, so only enable if you want to use shared vision."
			},
			"headings": {
				"flat": "Flat Check Buttons",
				"delay": "Delay",
				"lifelink": "Life Link",
				"emanation-automation": "Emanation Automation",
				"misc": "Miscellaneous"
			},
			"docs": {
				"description": "For a description of each feature and more details on the settings, check the documentation:",
				"button": "Open Docs"
			}
		},
		"delay": {
			"return-to-initiative": "Return to initiative",
			"delay": "Delay",
			"delaying": "Delaying",
			"errors": {
				"combat-not-started": "No active combat",
				"combatant-not-owned": "You do not own the current combatant",
				"no-active-gm": "No GM connected"
			},
			"dialog": {
				"delay-after": "Delay after:",
				"confirm": "Delay",
				"cancel": "Cancel"
			},
			"actions": {
				"delay": "Delay",
				"return": "Return"
			}
		},
		"emanation": {
			"message-text": "Apply emanation effect",
			"form-allies": "Allies",
			"form-exclude-self": "Exclude Self",
			"form-enemies": "Enemies",
			"form-duration-title": "Will ask for effect duration when applying to support Lingering Composition",
			"form-duration-prompt": "Prompt for effect duration",
			"form-formatting-error": "Formatting error: Description contains no/multiple effect links.",
			"form-fieldset-legend": "Automatic Emanation Effect",
			"dialog-effect-title": "Emanation Effect"
		},
		"flat": {
			"flat-check-label": "Flat Check: {label}",
			"flat-check": "Flat Check",
			"target-marker-dc": "DC {dc} - {label}",
			"source": {
				"blinded": "Blinded",
				"darkness": "Darkness",
				"hidden": "Hidden",
				"dim-light": "Dim Light",
				"dazzled": "Dazzled",
				"concealed": "Concealed",
				"magical-darkness": "Magical Darkness"
			},
			"message": {
				"button-close": "Close",
				"button-require-flat-check": "{count} targets require a flat check",
				"tooltip-highest-dc": "If more than one flat check would ever cause or prevent the same thing, just roll once and use the highest DC.",
				"reroll-hero-point": "Reroll using a hero point",
				"reroll-new-result": "Reroll and keep the new result",
				"reroll-lower-result": "Reroll and keep the lower result",
				"reroll-higher-result": "Reroll and keep the higher result",
				"button-reroll": "Reroll",
				"button-cancel": "Cancel",
				"grabbed": "Grabbed",
				"deafened": "Deafened",
				"stupefied": "Stupefied {value}",
				"dc": "DC {value}",
				"hide": {
					"disabled-tooltip": "GM only",
					"reveal-button": "Reveal Roll"
				}
			},
			"more-dialog": {
				"stupefied": "Stupefied",
				"value": "Value",
				"custom": "Custom",
				"dc": "DC",
				"title": "More Flat Checks"
			},
			"warning": {
				"differentLevels": "Origin and Target are on different scene levels. Light level checks are unavailable."
			}
		},
		"life-link": {
			"error-no-target": "No target actor",
			"error-no-source": "No source actor",
			"error-source-is-target": "Can't transfer damage to self!",
			"no-hp-remaining": "No HP remaining to transfer.",
			"life-link-cooldown-effect": "Life Link CD",
			"hp-add": "{actor} +{hp} HP",
			"hp-sub": "{actor} -{hp} HP",
			"spirit-link-error-bad-actor": "Bad origin actor for Spirit Linked effect on {actor}! See module readme.",
			"spirit-link-button": "{hp} HP to {actor}",
			"spirit-link-message": "<strong>Spirit Link</strong><br>{link}",
			"life-link-error-bad-actor": "Bad origin actor for Life Linked effect on {actor}! See module readme.",
			"share-life-error-bad-actor": "Bad origin actor for Share Life effect on {actor}! See module readme.",
			"damage-button": "{damage} to {actor}",
			"share-life-damage-button": "(Share Life) {damage} to {actor}",
			"life-link-damage-button": "(Life Link) {damage} to {actor}",
			"damage-transfer-message": "<strong>Damage Transfer</strong><br>{buttons}"
		},
		"template": {
			"buttons": {
				"grabbed-concealed": "Grabbed<br>Concealed",
				"hidden-invisible-confused": "Hidden<br>Invisible<br>Confused",
				"dc": "DC {value}"
			},
			"emanation-request": {
				"effect": "Effect",
				"duration": "Duration",
				"rounds": "round(s)",
				"targets": "Targets",
				"apply": "Apply",
				"cancel": "Cancel"
			},
			"message-config-check-types": "Check Types",
			"emanation-area": "{origin}, {area} ft"
		},
		"common": {
			"unknown": "Unknown"
		}
	},
	"PF2E": {
		"RuleElement": {
			"fc-ModifyFlatDC": "Modify Flat DC",
			"fc-AddCheck": "Add Check",
			"fc-TreatAs": "Treat Condition As"
		}
	}
}