{{!-- toggles --}}
{{#each action.toggles as |toggle|}}
{{/each}}
{{!-- if usages --}}
{{#if action.usage}}
{{!-- resource field --}}
{{#if action.resource}}
{{!-- frequency field --}}
{{else if action.frequency}}
{{/if}}
{{!-- remove effect --}}
{{#if action.usage.effect}}
{{!-- use btn --}}
{{else if (not action.untrainedTactic)}}
{{/if}}
{{!-- no usages but exploration --}}
{{else if action.exploration}}
{{!-- end if usages --}}
{{/if}}
{{!-- untrained commander tactic --}}
{{#if untrainedTactic}}
{{{untrainedTactic}}}
{{/if}}
{{/each}}
{{/each}}
{{#*inline 'attack-category'}}
{{#if (eq type 'blast')}}
{{else if (eq type 'auto-fire')}}
{{else if (eq type 'area-fire')}}
{{else if (eq type 'melee')}}
{{else if (eq type 'thrown')}}
{{else }}
{{/if}}
{{/inline}}
{{#*inline 'strike-row'}}
{{!-- first attack --}}
{{#if (eq index 0)}}
{{#if (or (eq ../type 'auto-fire') (eq ../type 'area-fire'))}}
{{../glyph}}
{{else if @root.isCharacter}}
{{localize 'PF2E.WeaponStrikeLabel'}}
{{/if}}
{{variant.label}}
{{!-- other map --}}
{{else}}
{{@root.variantLabel variant.label}}
{{/if}}
{{/each}}
{{!-- damage/critical --}}
{{#if item.dealsDamage}}
{{!-- if not character, we split into a new variants line --}}
{{#unless @root.isCharacter}}