{{#if (and isGM turns.length)}}
{{#if round}} {{localize 'COMBAT.End'}} {{else}} {{localize 'COMBAT.Begin'}} {{/if}}
{{/if}}
    {{#if (and expand.collapsed hasStarted (not hasActive) (not isGM))}}
    {{@root.i18n 'fake.secret'}}
    {{/if}} {{#each turns as |combatant|}}
  1. {{#if combatant.defeated}} {{/if}}
    {{combatant.name}}
    {{!-- if isGM --}} {{#if @root.isGM}} {{!-- end if isGM --}} {{/if}} {{#if combatant.canPing}} {{/if}} {{#if combatant.toggleName}} {{/if}} {{#unless @root.isGM}} {{/unless}}
    {{#each @root.contextMenus as |menu|}} {{/each}}
    {{!-- if hasRolled --}} {{#if hasRolled}}
    {{combatant.initiative}} {{!-- is GM --}} {{#if @root.isGM}} {{#if combatant.isDelayed}} {{else}} {{/if}} {{!-- is not GM --}} {{else}} {{#if combatant.isDelayed}} {{else}} {{/if}} {{!-- end is GM --}} {{/if}}
    {{!-- if health --}} {{#if combatant.health}}
    {{#if canObserve}} {{!-- has stamina --}} {{#if combatant.health.sp}} {{combatant.health.sp.value}} {{!-- end of has stamina --}} {{/if}} {{/if}} {{combatant.health.value}}
    {{!-- end if health --}} {{/if}} {{!-- else if hasRolled --}} {{else if combatant.isOwner}} {{!-- else hasRolled --}} {{else}} {{!-- end if hasRolled --}} {{/if}}
  2. {{/each}} {{#if (and expand.collapsed (not hasStarted))}}
    {{@root.i18n 'fake.nothing'}}
    {{/if}}