{
    "PF2E.RuleElement.Actionable": "Actionable",
    "PF2E.RuleElement.ItemCast": "Item Cast",
    "LEVIKTIMES": {
        "playerOnly": "Player Only",
        "gmOnly": "GM Only",
        "reloadRequired": "Requires Reload",
        "emiting": {
            "label": "Sending",
            "noGm": "A GM must be online in order to enact this request."
        }
    },
    "pf2e-toolbelt": {
        "keybindings": {
            "conditionManager": {
                "manage": {
                    "name": "Manage Condition",
                    "hint": "Key held when dropping a condition to manage its duration."
                }
            },
            "betterMovement": {
                "teleport": {
                    "name": "Teleport Tokens",
                    "hint": "Key held while clicking on the scene to teleport all selected tokens."
                },
                "unselect": {
                    "name": "Teleport Tokens (Unselect)",
                    "hint": "Key held while clicking on the scene to teleport all selected tokens. Also unselect the tokens when pressing the keybind to give an unobstructed vision over the whole scene."
                }
            },
            "betterTool": {
                "removeRegion": {
                    "name": "Remove Region",
                    "hint": "Delete the first region found under your cursor."
                }
            },
            "droppeth": {
                "droppeth": {
                    "name": "Droppeth Modifier",
                    "hint": "Key held when dropping an item on the ground."
                }
            }
        },
        "settings": {
            "actionable": {
                "title": "Actionable",
                "action": {
                    "name": "Action Macro",
                    "hint": "Adds a way to link a macro to actions/feats."
                },
                "apply": {
                    "name": "Auto Self-Applied",
                    "hint": "The use button for self-applied effect will automatically apply the effect."
                },
                "cast": {
                    "name": "Item Spell Casting",
                    "hint": "Adds a new RuleElement that generates virtual spellcasting entries whenever a physical item is equipped/invested."
                },
                "item": {
                    "name": "Item Macro",
                    "hint": "Adds a way to link a macro to equipment & consumable items."
                },
                "physical": {
                    "name": "Physical Actions",
                    "hint": "Adds a new RuleElement that generates virtual actions whenever a physical item is equipped/invested."
                },
                "spell": {
                    "name": "Spell Macro",
                    "hint": "Adds a way to link a macro to spells."
                },
                "use": {
                    "name": "Use Consumable",
                    "hint": "Will add an extra 'use' button for consumables and generate a custom message when used."
                }
            },
            "anonymous": {
                "title": "Anonymous",
                "action": {
                    "name": "Anonymize NPC Actions",
                    "hint": "Actions sent to chat by a non-player owned actor will be anonymized for players."
                },
                "spell": {
                    "name": "Anonymize NPC Spells",
                    "hint": "Spells casted by a non-player owned actor will be anonymized for players."
                },
                "traits": {
                    "name": "Show Traits",
                    "hint": "When the module anonymize a message, should traits still be displayed.",
                    "choices": {
                        "disabled": "Disabled",
                        "all": "All Traits",
                        "blacklist": "Use Blacklist"
                    }
                }
            },
            "arp": {
                "title": "Automatic Rune Progression",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Should your world use this Variant. It automatically updates weapons and armors giving them fundamental runes/improvements at the appropriate level."
                },
                "force": {
                    "name": "Force Update",
                    "hint": "When enabled, the runes/grade will always be updated based on actor level. When disabled only the runes/grade that are currently at a lower value than what they should be for that level will be upgraded."
                },
                "price": {
                    "name": "No Rune/Improvement Price",
                    "hint": "Should fundamental rune/improvement prices be subtracted from the weapon price."
                },
                "shield": {
                    "name": "Shield Rune/Improvement",
                    "hint": "Should shields also be updated."
                }
            },
            "autoCover": {
                "title": "Auto Cover",
                "creature": {
                    "name": "Creatures Cover",
                    "hint": "Should creatures provide lesser or standard cover when an attack is rolled.",
                    "choices": {
                        "disabled": "Disabled",
                        "cross": "Intersect 2 opposite sides",
                        "zero": "Intersect any side",
                        "ten": "Any side with 10% margin",
                        "twenty": "Any side with 20% margin"
                    }
                },
                "dead": {
                    "name": "Skip Dead Creatures",
                    "hint": "Should dead creatures not provide cover."
                },
                "prone": {
                    "name": "Skip Prone Creatures",
                    "hint": "Should prone creatures not provide cover."
                },
                "wall": {
                    "name": "Walls Cover",
                    "hint": "Should target creatures receive standard cover when the path between them and their attacker is intersected by a wall.",
                    "choices": {
                        "center-center": "Center to Center",
                        "center-spread": "Center to Spread",
                        "center-corner": "Center to Corners",
                        "corner-center": "Corners to Center",
                        "corner-spread": "Corners to Spread",
                        "corner-corner": "Corners to Corners",
                        "disabled": "Disabled"
                    }
                }
            },
            "betterChat": {
                "title": "Better Chat Message",
                "average": {
                    "name": "Damage Indicator",
                    "hint": "Adds a colored display on damage messages showing how well you rolled compared to the min/max values.",
                    "choices": {
                        "disabled": "Disabled",
                        "standalone": "Standalone Display",
                        "background": "Dice Formula Background"
                    }
                },
                "merge": {
                    "name": "Merge Button",
                    "hint": "Adds a button to damage messages allowing them to be merged with other damage messages."
                },
                "inject": {
                    "name": "Inject Button",
                    "hint": "Adds a button to damage messages allowing them to be injected to a previous damage message."
                }
            },
            "betterEffectsPanel": {
                "title": "Better Effects Panel",
                "remove": {
                    "name": "Remove-Effect Shortcut",
                    "hint": "Using [Shift + Right Click] on effect icons in the effects-panel will instantly remove all their charges/counters/badges."
                }
            },
            "betterInventory": {
                "title": "Better Inventory",
                "coins": {
                    "name": "Weightless Coins",
                    "hint": "Coins are weightless in the inventory."
                },
                "dropped": {
                    "name": "No Dropped Bulk",
                    "hint": "Dropped equipment in an actor's inventory won't be accounted for bulk value calculation."
                },
                "improvised": {
                    "name": "Improvised Weapon Button",
                    "hint": "Add a button in the inventory of character actors to create an improvised weapon on the fly."
                },
                "mergeItems": {
                    "name": "Items Merging Button",
                    "hint": "Add a merge button in the inventory tab to merging stacks of items."
                },
                "partyAsObserved": {
                    "name": "Party Alliance as Observed",
                    "hint": "Allow players to observe actor sheets while having the 'Limited' permission as long as they belong to the 'party' alliance. Not to be confused with the 'Party' actor."
                },
                "splitItem": {
                    "name": "Allow Item Split",
                    "hint": "Click on the item quantity number in an actor sheet to split it into multiple entries."
                }
            },
            "betterMerchant": {
                "title": "Better Merchant",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Add custom functionalities to the default system merchant."
                }
            },
            "betterMovement": {
                "title": "Better Movement",
                "teleport": {
                    "name": "Teleport Tokens",
                    "hint": "Clicking on the board while holding the defined keybind will instantly teleport the selected tokens to location without any travel.",
                    "choices": {
                        "disabled": "Disabled",
                        "enabled": "Enabled",
                        "select": "Re-Select Tokens"
                    }
                },
                "history": {
                    "name": "No History Record",
                    "hint": "Should movement history recording be prevented for you. This makes successive move actions in a same turn less confusing."
                }
            },
            "betterSheet": {
                "title": "Better Actor Sheet",
                "partyAsObserved": {
                    "name": "Party Alliance as Observed",
                    "hint": "Allow players to observe actor sheets while having the 'Limited' permission as long as they belong to the 'party' alliance. Not to be confused with the 'Party' actor."
                },
                "retrainFeats": {
                    "name": "Retrain Feats Button",
                    "hint": "Adds retrain button for feats in the character sheet."
                },
                "showPlayers": {
                    "name": "Show Avatar to Players",
                    "hint": "Adds a 'Show Players' button in the actor sheets avatar panel."
                },
                "sortList": {
                    "name": "Sort List Button",
                    "hint": "Adds sorting buttons to different lists on the actor sheet."
                }
            },
            "betterTool": {
                "title": "Better Tool"
            },
            "betterTrade": {
                "title": "Better Trade",
                "invertTrade": {
                    "name": "Invert Trade Modifier",
                    "hint": "Players will no longer have to hold 'shift' to give an item without initiating a trade. (Holding 'shift' will initiate the trade request)"
                }
            },
            "betterUI": {
                "title": "Better User Interface",
                "unscaleTokenHUD": {
                    "name": "Unscale Token HUD",
                    "hint": "Revert the canvas scaling of the token HUD"
                }
            },
            "characterImporter": {
                "title": "Character Importer",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Allow users to import a character from pathbuilder through steps.",
                    "choices": {
                        "disabled": "Disabled",
                        "gm": "GM Only",
                        "all": "All Users"
                    }
                }
            },
            "conditionManager": {
                "title": "Condition Manager",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Drag a condition while holding the defined keybind to open the condition manager allowing you to set its duration."
                }
            },
            "droppeth": {
                "title": "Droppeth",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Allow users to drop items on the canvas by holding the assigned key."
                },
                "light": {
                    "name": "Light Source",
                    "hint": "Should the dropped item emit light. It will only be the case if a single item is present in the loot actor."
                }
            },
            "giveth": {
                "title": "Giveth",
                "effect": {
                    "name": "Effects/Conditions",
                    "hint": "Should players be able to drop effects & conditions onto actors they do not own.",
                    "choices": {
                        "disabled": "Disabled",
                        "ally": "Allies Only",
                        "all": "All Actors"
                    }
                }
            },
            "heroActions": {
                "title": "Hero Actions",
                "count": {
                    "name": "Hero Set Variant",
                    "hint": "If 0, characters can only have one hero action per hero point. Otherwise, the number of hero actions will be dissociated from the number of hero points available and characters will redraw hero actions in set."
                },
                "enabled": {
                    "name": "Enabled",
                    "hint": "Should your world use the Hero Point Deck actions."
                },
                "private": {
                    "name": "Private Draw",
                    "hint": "Make the message generated when drawing hero actions private instead. If enabled, trades will be blind to all participants."
                },
                "table": {
                    "name": "Table UUID",
                    "hint": "Unique identifier of the table you want to use in your world. To get the UUID of a table (in a compendium or in the Rollable Tables directory), simply open the table and Left-Click on 📔 next to its name."
                },
                "trade": {
                    "name": "Allow Trade",
                    "hint": "When enabled, characters will be able to trade actions with one another."
                }
            },
            "identify": {
                "title": "Identify",
                "delay": {
                    "name": "24 Hours Delay",
                    "hint": "When enabled, a character will need to wait 24h after failing to identify an item before being able to make another attempt. Otherwise it will be reset on the next day date."
                },
                "enabled": {
                    "name": "Enabled",
                    "hint": "Will help you manage unidentified items in your world and keep track of which items are identified."
                },
                "identifyPartials": {
                    "name": "Auto Identify Similar Items",
                    "hint": "Should 'similar' items also be identified when using the 'Automatically identify known items' option."
                },
                "playerRequest": {
                    "name": "Allow Player Request",
                    "hint": "Should players be able to request identification of items."
                }
            },
            "resourceTracker": {
                "title": "Resource Tracker",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Enable this tool in your world. The tracker can be toggled on/off via controls on the left UI."
                }
            },
            "rollTracker": {
                "title": "Roll Tracker",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Track rolls to see if your players are really that unlucky."
                }
            },
            "shareData": {
                "title": "Shared Data",
                "enabled": {
                    "name": "Enabled",
                    "hint": "Actors will be able to link/share their data with one another."
                }
            },
            "targetHelper": {
                "title": "Target Helper",
                "checks": {
                    "name": "Upgrade Checks Messages",
                    "hint": "Upgrades the simple inline save messages into something that can be used by the feature. Also adds more details to it."
                },
                "colorblind": {
                    "name": "Use Color-Blind Palette",
                    "hint": "Replaces saves results colors with color-blind friendly colors."
                },
                "enabled": {
                    "name": "Enabled",
                    "hint": "Enable the 'Target Helper' feature in your world."
                },
                "expend": {
                    "name": "Expend Ammo Button",
                    "hint": "Add a button in area related messages to expend ammunitions/grenades."
                },
                "small": {
                    "name": "Small Damage Buttons",
                    "hint": "Reduce the size of damage buttons for the extra targets."
                },
                "targets": {
                    "name": "Add Targets to Messages",
                    "hint": "Will add extra targets to chat messages where damage can be applied and saves can be rolled."
                },
                "template": {
                    "name": "Template Helper",
                    "hint": "When placing a template on the board, a new dialog will show up allowing you to target all the tokens inside it."
                }
            },
            "underground": {
                "title": "Underground",
                "alpha": {
                    "name": "Opacity",
                    "hint": "Opacity value when the token has a negative elevation."
                },
                "contrast": {
                    "name": "Contrast",
                    "hint": "Contrast value when the token has a negative elevation."
                },
                "enabled": {
                    "name": "Enabled",
                    "hint": "Will allow tokens with negative elevation to remain visible on the board."
                },
                "mode": {
                    "name": "Applied Filter",
                    "hint": "Which type of filter should be applied to tokens with a negative elevation.",
                    "choices": {
                        "normal": "No Filter",
                        "greyscale": "Greyscale Filter",
                        "sepia": "Sepia Filter"
                    }
                },
                "tiles": {
                    "name": "Background Tiles",
                    "hint": "Scene tiles with an elevation of 0 or less will always be drawn behind tokens with negative elevation. NOTE that this might conflict with other modules that also work with tiles."
                }
            },
            "unided": {
                "title": "Set Unidentified Image",
                "create": {
                    "name": "On Item Creation",
                    "hint": "Automatically set the un-identified image of items to be the same as the regular image when the item is created/imported."
                },
                "update": {
                    "name": "On Item Update",
                    "hint": "Automatically update the un-identified image when the item's regular image is updated."
                }
            }
        },
        "actionable": {
            "action": {
                "label": "Self-Applied Effect / Macro",
                "hint": "A single effect item to be applied to the actor that uses this action or a macro that will be executed when this action is used",
                "cancel": "<strong>{name}</strong> action was cancelled by its macro."
            },
            "cast": {
                "equipped": "Not Equipped",
                "label": "Item Spell Cast"
            },
            "generate-cast": {
                "add": "Add rule",
                "attribute": "Attribute",
                "dc": "DC",
                "empty": "No additional spells were found in the item's description.",
                "label": "Item Cast",
                "max": "Max Uses",
                "predicate": "Predicate",
                "rank": "Rank",
                "recharge": "Recharge on daily rest?",
                "statistic": "Statistic",
                "title": "Generate 'Item Cast' Rules from Description",
                "tradition": "Tradition"
            },
            "item": {
                "label": "Macro",
                "hint": "A macro that will be executed when this item is used",
                "cancel": "<strong>{name}</strong> usage was cancelled by its macro."
            },
            "spell": {
                "label": "Macro",
                "hint": "A macro that will be executed when this spell is cast",
                "cancel": "<strong>{name}</strong> cast was cancelled by its macro."
            },
            "virtual": "This is a virtual action added by:"
        },
        "anonymous": {
            "action": {
                "context": "Reveal Action to Players",
                "header": "Is using an ability.."
            },
            "revealed": "Revealed By",
            "spell": {
                "damage": "Spell Damage",
                "context": "Reveal Spell to Players",
                "header": "Is casting a spell.."
            }
        },
        "autoCover": {
            "creature": "Cover from Creature",
            "greater": "Greater Cover",
            "greater-prone": "Greater-Prone Cover",
            "lesser": "Lesser Cover",
            "none": "No Cover",
            "override": "Override Cover",
            "overriden": "Overridden Cover",
            "standard": "Standard Cover",
            "wall": "Cover from Wall"
        },
        "betterChat": {
            "mergeDamage": {
                "buttons": {
                    "inject": "Inject damage to previous message",
                    "menu": {
                        "inject": "[Shift] Open inject menu",
                        "merge": "[Shift] Open merge menu"
                    },
                    "merge": "Merge with previous damage message",
                    "split": "Split back to original messages"
                },
                "injected": "Damage was injected into this message",
                "menu": {
                    "inject-damage": {
                        "double": "Inject double damage",
                        "full": "Inject full damage",
                        "half": "Inject half damage",
                        "title": "Inject Menu",
                        "yes": "Inject"
                    },
                    "merge-damage": {
                        "double": "Merge double damage",
                        "full": "Merge full damage",
                        "half": "Merge half damage",
                        "title": "Merge Menu",
                        "yes": "Merge"
                    },
                    "originMerge": "Previous Message",
                    "targetMerge": "Current Message"
                },
                "noMatch": "Couldn't find another matching damage message."
            }
        },
        "betterInventory": {
            "improvised": {
                "label": "Improvised Weapon"
            },
            "merge": {
                "none": "There are no items to merge in the inventory.",
                "title": "Merge Items - {name}",
                "yes": "Merge"
            },
            "sheet": {
                "improvised": "Create Improvised Weapon",
                "merge": "Merge Items",
                "split": "Split Item"
            },
            "split": {
                "quantity": {
                    "label": "New Stack Quantity"
                },
                "title": "Split Item - {name}",
                "yes": "Split"
            }
        },
        "betterMerchant": {
            "browserFilter": {
                "create": "Create Filter",
                "edit": "Edit Filter",
                "empty": "No point on creating a filter without .. filters."
            },
            "browserPull": {
                "add": "Add To Merchant",
                "all": "Toggle All",
                "confirm": "<div>Are you sure you want to add the item(s) (selected: <strong>{nb}</strong>) to the merchant?</div><div>The process can take several seconds depending on the amount of items.</div>",
                "finished": "Items have finished being added to the merchant actor.",
                "limit": "You have reached the limit!",
                "owned": "This item is already in the merchant's inventory",
                "selected": "Selected",
                "title": "Add Items - {name}",
                "wait": "Please wait for the items to be processed."
            },
            "filtersMenu": {
                "buy": "Buy Filters",
                "delete": {
                    "title": "Delete Filter",
                    "content": "Are you sure you want to delete this Filter?"
                },
                "enabled": "Enabled",
                "ratio": "Price Ratio",
                "sell": "Sell Filters",
                "service": "Service Filters",
                "tag": "Tag",
                "title": "Item Filters - {name}",
                "treasure": "Treasures reaching this filter will always be bought for 100% of their price"
            },
            "importServices": {
                "title": "Import Services - {name}",
                "yes": "Import",
                "error": "An error occurred while trying to import the services."
            },
            "item": {
                "buy": {
                    "confirm": {
                        "content": "Does <strong>{buyer}</strong> wish to purchase <strong>{item}</strong>?",
                        "title": "Purchase Item - {item}"
                    },
                    "noTarget": "You must select a valid actor to buy from this merchant"
                },
                "error": "An error occurred while trying to process a better merchant item trade: <strong>{reason}</strong>.",
                "noStock": "<strong>{actor}</strong> cannot provide the requested quantity of <strong>{item}</strong>.",
                "unwilling": "<strong>{actor}</strong> isn't willing to part from <strong>{item}</strong>.",
                "refuse": "<strong>{actor}</strong> isn't interested in buying <strong>{item}</strong>.",
                "sell": {
                    "button": "Sell",
                    "prompt": "Does {actor} wish to sell this item?",
                    "title": "Sell {item}"
                },
                "unided": "Nobody sane would want to buy some random unidentified item."
            },
            "sheet": {
                "browser": "From Browser",
                "filters": "Setup Filters",
                "gems": "Create Spell Gems",
                "infiniteAll": {
                    "label": "Infinite Stocks",
                    "tooltip": "The merchant will never run out of items to sell (does nothing to Treasures or Services)"
                },
                "none": "Not for sell",
                "scrolls": "Create Scrolls",
                "sellItems": {
                    "button": "Sell Items",
                    "noSelection": "You must select a valid selling actor."
                }
            },
            "sellItems": {
                "empty": "<strong>{name}</strong> doesn't seem to be interested by anything you would have to offer.",
                "info": "The following prices are colored based on an assumed ratio of <u>{treasure}</u> for treasures and <u>{item}</u> for the other items.",
                "title": "Sell Items - {name}",
                "sell": "Sell Item"
            },
            "sheetServices": {
                "add": "Add Service",
                "buy": "Request Service",
                "copied": "<strong>{name}</strong> services have been copied to clipboard.",
                "delete": "Delete Service",
                "edit": "Edit Service",
                "enabled": "Toggle Service",
                "export": "Export services",
                "free": "Free",
                "give": "Free Service",
                "import": "Import Services",
                "label": "Services"
            },
            "service": {
                "buy": "<strong>{buyer}</strong> hired the services of <strong>{seller}</strong>.",
                "error": "An error occurred while trying to process a better merchant service ({service}) : <strong>{reason}</strong>.",
                "give": "<strong>{seller}</strong> offers their services to <strong>{buyer}</strong> free of charge.",
                "noBuyer": "You must select one Character/NPC/Party you own as the target of the service.",
                "noFunds": "<strong>{buyer}</strong> doesn't have the funds to hire the services of <strong>{seller}</strong>.",
                "noStock": "<strong>{seller}</strong> doesn't offer that service anymore.",
                "unwilling": "<strong>{seller}</strong> isn't willing to offer that service anymore."
            },
            "serviceMenu": {
                "buy": "<strong>{buyer}</strong> hired the services of <strong>{seller}</strong>.",
                "copied": "Service <strong>{label}</strong> has been copied to clipboard.",
                "delete": {
                    "title": "Delete Service",
                    "content": "Are you sure you want to delete this Service?"
                },
                "enabled": "Enabled",
                "error": "An error occurred while trying to process the service request",
                "export": "Export Service",
                "give": "<strong>{seller}</strong> offers their services to <strong>{buyer}</strong> free of charge.",
                "macro": {
                    "label": "Macro Executed on Service",
                    "drop": "Drop Macro Here"
                },
                "name": "Name",
                "noBuyer": "You must select one Character/NPC/Party you own as the target of the service.",
                "noFunds": "<strong>{buyer}</strong> doesn't have the funds to hire the services of <strong>{seller}</strong>.",
                "none": "Couldn't find the service",
                "noStock": "<strong>{seller}</strong> doesn't offer that service anymore.",
                "quantity": "Negative number for infinite stock",
                "tags": "Service Tags",
                "title": "Service - {label}"
            }
        },
        "betterSheet": {
            "retrain": {
                "browser": "Open Compendium Browser",
                "empty": "Drop Feat Here",
                "error": {
                    "wrongDataType": "Wrong Data Type",
                    "wrongItemType": "Only accepts feats"
                },
                "replace": "Replace With",
                "retrain": "Retrain",
                "title": "Retrain Feat"
            },
            "sortList": {
                "sheet": {
                    "tooltip": "Sort Content",
                    "container": "Sort Containers' Content"
                }
            }
        },
        "characterImporter": {
            "deleteData": {
                "content": "Are you sure you want to delete the import data from this character?<br><br>NOTE: This will not update the character itself.",
                "title": "Delete Import Data"
            },
            "import": {
                "code": {
                    "title": "Paste JSON Code",
                    "yes": "Parse JSON"
                },
                "fail": "The character import failed.",
                "file": {
                    "title": "Select JSON File",
                    "yes": "Parse File"
                },
                "success": "The character import was successful.",
                "url": {
                    "title": "Enter Character JSON ID",
                    "yes": "Parse URL Data"
                }
            },
            "sheet": {
                "level": {
                    "cancel": "Close character importer menu",
                    "import": "Open character importer menu"
                },
                "import": {
                    "code": "From Code",
                    "delete": "Delete Import Data",
                    "file": "From File",
                    "url": "From Url"
                },
                "data": {
                    "core": {
                        "attributes": {
                            "assign": "Assign Attributes Boosts",
                            "override": "Use Manual Input Method",
                            "set": {
                                "boosts": "Attribute boosts have been assigned.",
                                "manual": "Attribute values have been \"manually\" assigned."
                            },
                            "warning": "The imported data doesn't reach the last boost threshold (level {level}).<br>You may want to update it."
                        }
                    },
                    "details": {
                        "age": "Age",
                        "assign": "Assign Details Entries",
                        "current": "Current",
                        "expected": "Expected",
                        "gender": "Gender",
                        "language": {
                            "assign": "Assign Languages",
                            "current": "Current Languages",
                            "expected": "Expected Languages"
                        },
                        "name": "Name"
                    },
                    "entry": {
                        "action": {
                            "install": "Add {match} to Character",
                            "locked": "Cannot be Refreshed",
                            "refresh": "Refresh Current Item",
                            "replace": "Replace Current with {match}",
                            "revert": "Remove Override"
                        },
                        "current": "Current",
                        "drop": "Drop {key}",
                        "match": "Match",
                        "override": "Override"
                    },
                    "inventory": {
                        "currency": {
                            "assign": "Override Currencies",
                            "current": "Current",
                            "expected": "Expected"
                        }
                    },
                    "skills": {
                        "assign": "Assign Skills",
                        "current": "Current",
                        "expected": "Expected"
                    },
                    "spellcasting": {
                        "add": {
                            "content": "Do you want to create a new Spellcasting entry with the matching data?",
                            "title": "Create new Spellcasting entry",
                            "yes": "Create"
                        },
                        "fill": {
                            "content": "Do you want to add all the spells that couldn't be found in the Spellcasting entry?",
                            "label": "Add all missing spells",
                            "title": "Fill Spellcasting with missing spells",
                            "yes": "Fill"
                        },
                        "refresh": {
                            "label": "Refresh slots values",
                            "set": "Spellcasting slots have been refreshed"
                        }
                    }
                },
                "menu": {
                    "core": "Core",
                    "feats": "Feats",
                    "inventory": "Items",
                    "skills": "Skills",
                    "spells": "Spells",
                    "details": "Details"
                },
                "title": "Character Importer"
            }
        },
        "conditionManager": {
            "manager": {
                "title": "Condition Manager - {name}",
                "add": "Create",
                "cancel": "Cancel",
                "origin": "Origin",
                "label": "Label",
                "anonymous": "Anonymous"
            }
        },
        "droppeth": {
            "dialog": {
                "button": "Droppeth",
                "prompt": "How many items do you wish to droppeth?",
                "title": "Droppeth {item}"
            },
            "error": {
                "actor": "Couldn't create droppeth actor.",
                "out-of-bounds": "Couldn't create droppeth token at provided location.",
                "unknown": "Something went wrong when trying to droppeth selected item(s).",
                "no-scene": "There is no scene available to droppeth.",
                "quantity": "You can only droppeth item with quantity greater than 0."
            },
            "message": {
                "subtitle": "Droppeth Item",
                "content": {
                    "item": "{source} droppeth {quantity} × {item} on the ground.",
                    "container": "{source} droppeth {item} and all its content."
                }
            }
        },
        "heroActions": {
            "error": {
                "onlyCharacter": "Hero Actions is only compatible with Character actors",
                "notEnoughPoint": "The character doesn't have enough hero points",
                "noDetails": "Could not find the details for this Hero Action.",
                "noAction": "The character doesn't have any Hero Action.",
                "mustDiscard": "The character must discard {nb} actions to engage in a trade.",
                "noOther": "There is no other character with Hero Actions available to trade with.",
                "notGM": "You need to be a GM to give Hero Actions.",
                "tradeError": "An error occurred while trying to process the trade between <strong>{sender}</strong> and <strong>{receiver}</strong>."
            },
            "giveActions": {
                "asDrawn": "Set as drawn when given",
                "drawn": "Already Drawn",
                "no": "Cancel",
                "title": "Give Hero Actions",
                "withMessage": "Generate chat message",
                "yes": "Give Actions"
            },
            "message": {
                "drawn": "Has Drawn ({nb}) Hero Action",
                "given": "Was given ({nb}) Hero Action",
                "discarded": "Has Discarded ({nb}) Hero Action",
                "used": {
                    "heroPoints": "Hero Point",
                    "mythicPoints": "Mythic Point",
                    "message": "Spends a {type} to use"
                },
                "exchanged": "Traded a Hero Action with {name}",
                "offer": "Offered: {link}",
                "receive": "Received: {link}"
            },
            "removeActions": {
                "all": "All Characters",
                "no": "Cancel",
                "removed": "Hero Actions were removed from selected Character(s).",
                "title": "Remove Hero Actions",
                "yes": "Remove"
            },
            "sheet": {
                "action": {
                    "use": "Use",
                    "discard": "Discard"
                },
                "draw": "Draw {nb}",
                "give": "Give",
                "label": "Hero Actions",
                "redraw": "Redraw",
                "trade": "Trade"
            },
            "table": {
                "noDraw": "No action could be drawn from the table for <strong>{name}</strong>.",
                "notFound": "No Hero Point Deck table could be found in this world.",
                "noFormulaCompendium": "The Hero Deck table has no formula and is a compendium table.",
                "drawError": "An error occurred during the draw of a Hero Action, the table may contain non-conform results."
            },
            "trade": {
                "no": "Cancel",
                "rejected": "The trade between <strong>{sender}</strong> and <strong>{receiver}</strong> was rejected.",
                "request": {
                    "title": "Hero Action - Trade Request",
                    "flavor": "The character <strong>{sender}</strong> wants to trade with <strong>{receiver}</strong>",
                    "give": "Offers: {give}",
                    "want": "Wants: {want}",
                    "yes": "Accept",
                    "no": "Reject"
                },
                "select": "Select the character to trade with",
                "title": "Trade Hero Action",
                "yes": "Send"
            },
            "trigger": "Trigger"
        },
        "identify": {
            "request": {
                "hint": "Requested an item identification for",
                "proceed": "Would you like to proceed?",
                "sent": "An item identification request has been sent to the GM."
            },
            "tracker": {
                "auto": {
                    "content": "Identify the items that are already known by the members of the party:<br><ul>{items}</ul>",
                    "label": "Auto",
                    "none": "There are no items to automatically identify",
                    "title": "Automatic Identification",
                    "tooltip": "Automatically identify known items"
                },
                "clock": {
                    "backward": "Move time backward by 10 minutes",
                    "forward": "Move time forward by 10 minutes",
                    "open": "Open the world clock menu"
                },
                "failed": {
                    "daily": "Has failed to identify this item today",
                    "delay": "Has failed to identify this item:<br>{hours}h remaining"
                },
                "identified": "Already Identified",
                "known": {
                    "full": "Already identified this item",
                    "partial": "Has identified a similar item:<br>{item}",
                    "recall": "Can spend a single Recall Knowledge action<br>and automatically succeed"
                },
                "misidentify": "Toggle Misidentification",
                "request-checks": "Request Checks",
                "reset": {
                    "label": "Reset",
                    "tooltip": "Revert current Changes"
                },
                "save": {
                    "content": "Save the current changes and automatically identify the following item(s):<br><ul>{items}</ul>",
                    "label": "Update",
                    "title": "Update Changes",
                    "tooltip": "Update current changes and identify items"
                },
                "send-to-chat": "Send to Chat",
                "title": "Item Identification Tracker"
            }
        },
        "resourceTracker": {
            "header": {
                "add": "Add new resource"
            },
            "resource": {
                "title": {
                    "create": "Create New Resource",
                    "edit": "Edit Resource"
                },
                "name": {
                    "label": "Resource Name",
                    "default": "New Resource"
                },
                "value": {
                    "label": "Value",
                    "min": "Minimum Value",
                    "max": "Maximum Value",
                    "current": "Current Value"
                },
                "steps": {
                    "label": "Click Steps",
                    "step1": "[Click]",
                    "step2": "[Shift-Click]",
                    "step3": "[Control-Click]"
                },
                "timeout": {
                    "label": "Timeout (seconds)",
                    "tooltip": "Time passed in your world before the resource value is decremented by 1"
                },
                "edit": "[Right-Click] Edit Resource",
                "delete": "Delete Resource?",
                "shared": "Visible to others?",
                "yes": {
                    "create": "Create",
                    "edit": "Edit"
                },
                "no": "Cancel",
                "increase": "{click} increase by {value}",
                "decrease": "{click} decrease by {value}"
            }
        },
        "rollTracker": {
            "tracker": {
                "left": "Number of Rolls",
                "bottom": "Roll Value",
                "mode": {
                    "all": {
                        "label": "All Checks"
                    },
                    "attack-roll": {
                        "label": "Attack Rolls"
                    },
                    "attack-roll-outcome": {
                        "label": "Attack Outcomes",
                        "bottom": "Roll Outcome"
                    },
                    "saving-throw": {
                        "label": "Save Checks"
                    },
                    "saving-throw-outcome": {
                        "label": "Save Outcomes",
                        "bottom": "Fortitude|Reflex|Will"
                    },
                    "flat-check": {
                        "label": "Flat-Checks"
                    },
                    "skill-check": {
                        "label": "Skill Checks"
                    },
                    "skill-check-1": {
                        "label": "Skills (First Half)",
                        "bottom": "Skill Check"
                    },
                    "skill-check-2": {
                        "label": "Skills (Second Half)",
                        "bottom": "Skill Check"
                    },
                    "perception-check": {
                        "label": "Perception Checks"
                    },
                    "initiative": {
                        "label": "initiative Checks"
                    }
                },
                "filter": {
                    "all": "All Time",
                    "time": "Time Range",
                    "session": "Session",
                    "encounter": "Encounter"
                },
                "options": {
                    "from": "From",
                    "to": "To"
                },
                "controls": {
                    "play": "Resume Recording",
                    "pause": "Pause Recording",
                    "start": "Start Session",
                    "end": "End Session",
                    "delete": "Clear Records",
                    "session": "Players will not see any new result until the session ends"
                },
                "info": {
                    "paused": {
                        "label": "Recording is Paused",
                        "tooltip": "No roll is being recorded in your world"
                    },
                    "session": {
                        "label": "Currently in Session",
                        "tooltip": "No new result will be shown until the current session is over"
                    }
                },
                "stats": {
                    "total": "Nb Rolls",
                    "mean": "Mean",
                    "median": "Median",
                    "mode": "Mode"
                }
            },
            "clear": {
                "title": "Clear Records",
                "hint": "Do you want to clear any record up to this date?",
                "yes": "Clear",
                "no": "Cancel"
            },
            "confirm": {
                "start": "New Session <strong>{time}</strong> has started.",
                "end": "Session <strong>{time}</strong> has ended.",
                "pause": "Rolls recording has been paused.",
                "play": "Rolls recording has resumed.",
                "delete": {
                    "all": "Records have been cleared.",
                    "before": "Records before <strong>{time}</strong> have been cleared."
                }
            }
        },
        "shareData": {
            "config": {
                "armorRunes": {
                    "label": "Armor Runes",
                    "hint": "Use the master's invested armor/bracers potency & resilient runes."
                },
                "health": {
                    "label": "Health Pool",
                    "hint": "Share health & stamina points with its master."
                },
                "heroPoints": {
                    "label": "Hero Points",
                    "hint": "Use the master's hero points."
                },
                "languages": {
                    "label": "Languages",
                    "hint": "Add master's languages to this actor."
                },
                "master": {
                    "label": "Master",
                    "hint": "Select a master with whom this actor will share data."
                },
                "skills": {
                    "label": "Skills Proficiencies & Modifiers",
                    "hint": "Use the master's skills proficiencies. Also add the master's item modifiers for skills and perception."
                },
                "spellcasting": {
                    "label": "Spellcasting",
                    "hint": "Use the master's spellcasting statistic and it's focus pool."
                },
                "timeEvents": {
                    "label": "Time Events",
                    "hint": "Whenever the master's turn starts/ends or initiative changes, the events will also be triggered for this actor. It will also use the master to calculate remaining duration for effects."
                },
                "title": "Shared Data - {name}",
                "unable": "This actor is unable to be linked to a master.",
                "weaponRunes": {
                    "label": "Weapon Runes",
                    "hint": "Use the master's invested handwraps/weapon fundamental & property runes."
                }
            },
            "share": "Share",
            "undo": {
                "msg": "HP damage cannot be reverted from a bound actor and must be done manually."
            }
        },
        "targetHelper": {
            "check-card": {
                "merge": "Merge with following damage message"
            },
            "damage": {
                "toggle": "Toggle original damage buttons"
            },
            "drop": {
                "added": "You have successfully added a save to the message.",
                "already": "This message already has a save check linked to it.",
                "unauth": "You can only do that on messages you are the author of."
            },
            "expend-ammo": {
                "expend": {
                    "ammo": "Expend {expend} ammo(s)",
                    "grenade": "Expend the grenade"
                },
                "expended": {
                    "ammo": "{nb} ammo(s) have been expended",
                    "grenade": "Grenade has been expended"
                },
                "warning": {
                    "ammo": "Not enough ammo loaded in your weapon",
                    "error": "Couldn't recover any valid ammo to expend",
                    "grenade": "You are out of grenade to throw"
                }
            },
            "header": {
                "hidden": "Hidden From Players",
                "noSave": "This actor cannot roll {save} checks",
                "select": "Select Target<br>[Double Click] Open Sheet"
            },
            "merge": {
                "none": "Could not find a suitable damage message to merge with."
            },
            "reroll": {
                "title": "Save Check Reroll",
                "yes": "Reroll",
                "no": "Cancel",
                "keeley": "Low Reroll"
            },
            "rollSaves": "Roll NPC Saves",
            "setTargets": {
                "splashTargets": "Set Splash targets",
                "targets": "Set targets"
            },
            "template": {
                "all": "Both",
                "allies": "Allies",
                "dismiss": "Remove Template",
                "enemies": "Enemies",
                "neutral": "Include Neutral",
                "self": "Include Self",
                "title": "Template Helper",
                "yes": "Target"
            },
            "tooltip": {
                "adjustment": "Adjustment: {value}",
                "dcWithValue": "DC {dc}",
                "reroll": "Can reroll the save check",
                "result": {
                    "format": "Result: {result}",
                    "withOffset": "{success} by {offset}",
                    "withoutOffset": "{success}"
                }
            },
            "unnamed": "Unnamed"
        }
    }
}
