{{!-- HEADER --}}
{{localize "TYPES.Actor.familiar"}} {{#if master.id}} {{data.details.level.value}} {{/if}}
    {{#each traits as |trait|}}
  • {{~localize trait.label~}}
  • {{/each}}
  • {{localize size}}
{{#unless document.limited}}{{> headerDetails}}{{/unless}}

{{#unless document.limited}}{{> skills}}{{/unless}}
{{#unless document.limited}}{{> details}}{{/unless}} {{!-- CONDITIONS --}} {{#if document.itemTypes.condition}}

{{localize "PF2E.ConditionsLabel"}}

    {{> (resolvePath "templates/actors/partials/effects.hbs") effects=document.conditions.active}}
{{/if}} {{!-- EFFECTS --}} {{#if document.itemTypes.effect}}

{{localize "PF2E.EffectsLabel"}}

    {{> (resolvePath "templates/actors/partials/effects.hbs") effects=document.itemTypes.effect}}
{{/if}}
{{#*inline "headerDetails"}}

{{localize "PF2E.HitPointsHeader"}}

/
{{data.attributes.hp.max}}
(+)

{{localize "PF2E.condition.dying.name"}}

{{#if data.attributes.dying.value}} {{/if}} {{> (resolvePath "templates/actors/partials/dying-pips.hbs")}}
{{#if data.master.id}}
{{localize "PF2E.ArmorClassShortLabel"}}
{{numberFormat data.attributes.ac.value decimals=0 sign=false}}
{{#each data.saves as |save|}}
{{localize save.label}}
{{numberFormat save.value decimals=0 sign=true}}
{{/each}}
{{/if}}
{{/inline}} {{#*inline "skills"}}

{{localize "PF2E.Familiar.Skills"}}

{{#if data.master.id}}
{{numberFormat data.perception.totalModifier sign=true}}
{{localize "PF2E.Familiar.Perception"}}
{{#each skills as |skill|}}
{{numberFormat skill.value sign=true}}
{{skill.label}}
{{/each}} {{localize "PF2E.Familiar.AttackRoll"}} {{numberFormat data.attack.value sign=true}} {{/if}}
{{/inline}} {{#*inline "details"}}

{{localize "PF2E.Familiar.Familiar"}}

{{!-- Textual "creature type" --}}
{{!-- Master Attribute --}} {{#if data.master.id}}
{{/if}}
{{#if data.master.id}}

{{numberFormat familiarAbilities.value decimals=0}}

{{!-- Speed --}}
    {{#each data.movement.speeds as |speed type|}} {{#if (and speed (ne type "travel"))}}
  1. {{localize speed.label}} ({{speed.value}})
  2. {{/if}} {{/each}}
{{!-- Senses --}}
    {{#each data.perception.senses as |sense|}}
  1. {{localize sense.label}}
  2. {{/each}}
{{/if}}
{{!-- ABILITIES --}} {{#if toggles.actions}}
{{> (resolvePath "templates/actors/partials/toggles.hbs") toggles=toggles.actions}}
{{/if}}

{{localize "PF2E.Familiar.AbilitiesLabel"}}

    {{#each familiarAbilities.items as |action|}} {{> (resolvePath "templates/actors/npc/partials/action.hbs") action=action}} {{/each}}
{{/inline}}